Why Early Access?

Early Access provides a great way of involving players in the development process, and I'm looking forward to working with the community to make a better game together. An Early Access release with (hopefully) many players trying the game will allow me to address any major issues before a full 1.0 release. Also. this video game is self-funded so funding to help me add the content I have planned is very much appreciated (and required)!

Approximately how long will this game be in Early Access?

The plan is to be in Early Access for approximately six months, leading into a full 1.0 Release. This is subject to change based on player feedback. I plan on adding regular content during the Early Access period so there should be content to keep an Early Access player interested.

How is the full version planned to differ from the Early Access version?

I plan on providing monthly content updates during the Early Access period, to add/improve content (more/bigger level maps, etc.) The plan is for the full release version to contain all these updates plus the 1.0 Final Boss and final boss area maps.
The full release is likely to require unlocking some in-game features that have been automatically unlocked for the Early Access release as a thank-you for trying the game out. For example, skill ranks are all unlocked to Master level in the initial Early Access release and at some time during development will need to be obtained from the in-game Upgrades vendor.

What is the current state of the Early Access version?

The game is what is known as 'feature complete', plus enough content for leveling-up to to roughly Level 30. My design, and the game, supports a level-cap of 90 but it realistically requires more content in order for a player to have sufficient quests and enemies for advancing all the way up to Level 90.
The aim for the initial Early Access build was to have a game with all the new game, saving, loading, loot generation, companions, enemy AI, fast travel, game difficulty, graphics, weapon variation, player loot, vendors, player classes, equip-able item slots, hand-crafted unique/Legendary items (*as well as the randomly-generated items), replayablity, farmable areas and farmable bosses and be playable on a range of PC's from low-end to high-end. This, I'm hoping, will keep anyone trying out the Early Access busy for many, many hours of fun as I build towards the 1.0 Release.
The game currently has 30 level maps (including Tutorial and Home Base maps) with random enemies and random loot drops. All maps are designed to be easily revisited via the Fast Travel system for easy XP/loot farming and will have different enemies and different loot each time you revisit them.

What do you know about making games?

I am an industry veteran developer and have worked on ten shipping PC/XBOX/Playstation games for major games studios. I'm used to creating major game systems from scratch in C++ but started learning Unreal Engine 4 during the pandemic lockdown as it was (and still is) free and supports ray tracing, etc. Thanks Epic!

Will the game be priced differently during and after Early Access?

The plan is for a price increase for the full release version. Pricing will be reviewed periodically.

How are you planning on involving the Community in your development process?

I'll be keeping an eye on as much social media as I can: YouTube, Twitch, X (Twitter), Reddit, etc. There will inevitably be many opinions on what people love about the game - and what they do not - and I'm ready to take all feedback into consideration.

Your video game is Single Player only. Will you be adding co-op/multiplayer?

There are zero plans for multiplayer. The game was always designed to be Single Player only and to be a fun little looter-shooter in the Borderlands style.

Which ray-tracing video cards do you support? Will you be adding support for ray tracing video cards other than NVIDIA RTX?

I currently officially support ray tracing with NVIDIA RTX 20 series, 30 series and 40 series. Ray tracing video cards from other vendors will be added to official support as and when I can give them the extensive testing that I have given RTX cards.
By all means feel free to try out ray tracing on your non-NVIDIA card though you may need to manually tweak the game's ray tracing options to suit and the game may not be performant with ray tracing switched on without DLSS, etc.

Will my Early Access save games carry over to the full release version?

Yes, barring any unforeseen circumstances. The aim is for Early Access characters, item bank storage and Lost Property loot items to be carried over to the full release version.

Will you be releasing on game stores other than the Epic Games Store?

There are currently no plans to release on game stores other than Epic's. I am making an Unreal Engine game and Epic offer great support, obviously, for games made using their Unreal Engine. I may look at this some time in the future but my number one priority will be to concentrate on the 1.0 release for those who have graciously purchased my video game.