Godot Engine now available on Epic Games Store

By Brian Crecente

The open-source, cross-platform Godot Engine hit the Epic Games Store this week.

The download will operate just like it does if you were to grab it from the engine’s website.

Godot also announced that it is attending the Game Developers Conference in San Francisco from March 20 to March 24.

In its first appearance at the show, the engine will have its own booth where it will be hosting game developers showcasing creations using the Godot Engine.

Games already locked in for the booth include Dome Keeper, Brotato, Usagi Shima, Kamaeru, Fist of the Forgotten, Endoparasitic, and more.

You can learn more about the booth and Godot’s meet-up at GDC on its blog.

The engine supports Microsoft Windows, macOS, Linux, Android Web, FreeBSD, NetBSD, and OpenBSD. It was created by Juan “reduz” Linietsi and Ariel “punto” Manzur in 2007, but the source code for the engine wasn’t released to the public until 2014.

Godot Engine 4, which hit this month, includes significant updates like an overhaul of the rendering system, support of Vulkan graphics API, and improvements in things like lighting and shadows, mid- and post-processing, and 2D-level editing. You can read all about the 4.0 drop here.

And yes, the Gadot Engine is named after the Samuel Beckett play Waiting for Godot as a sly reference to the never-ending pursuit (and wait) for better features in an engine.

The arrival of the Godot Engine on the Epic Games Store comes just three years after Epic announced that the engine was receiving an Epic MegaGrant. 

Godot applied for a $250,000 grant for the category of open-source graphics software and expressed the wish to use the grant to improve graphics rendering and its built-in game development language, GDScript, according to a blog post from the company at the time.

Read more about the Godot Engine and download it from the Epic Games Store here.