Spellbreak Has Arrived
9.3.2020
By Jesse Kurlancheek, Design Director, Proletariat
It’s been more than two years since we first released a playable pre-alpha build to playtesters to gauge their feedback. The art was placeholder and created by programmers, the gameplay systems would change dramatically (in some cases multiple times), and the number of players would go from a few dozen to hundreds of thousands, but we always kept the core of the game: a dynamic action-spellcasting combat system that allowed you to be a powerful battlemage. It’s what resonated and got you excited to play and us excited to build, going all the way back to version .1.
But launch is only the beginning for Spellbreak! We’re already hard at work on the first couple of patches and we’ll be sharing a more detailed roadmap in the next couple of weeks. While it sounds cryptic, we’re building out a system which will allow us to deliver you an on-going story over the coming months and years. On top of all of that, we’ll continue to introduce new combat systems, including new classes and gauntlets, new runes, and more.
Running live games is in the studio’s blood and we can’t wait to share this journey with you. We want to evolve and expand Spellbreak with your help and feedback over the next few months and years. Download Spellbreak for free today and you can play with your friends, no matter their platform. You can also drop by our Discord http://discord.gg/spellbreak, say hi, meet with the development team, hang out with some fellow players, and we’ll see you in game!