3DMark API Overhead feature test

Compare the performance of Vulkan, DirectX 12, and DirectX 11. How many draw calls can your PC handle before the frame rate drops below 30 fps?

3DMark API Overhead feature test

About the 3DMark API Overhead feature test

Please note this test is no longer supported.

The 3DMark API Overhead feature test was released in 2015 to coincide with the launch of Windows 10 and DirectX 12. The test compares the draw call performance of graphics APIs. At launch, this was the most significant difference between older APIs and new, low-level APIs like DirectX 12 and Vulkan. Today, developers are more likely to choose a graphics API based on feature support and compatibility. Draw call performance is no longer the deciding factor.

API Overhead feature test system requirements

OS: Windows 10, 64-bit or Windows 11, 64-bit
Processor: 1.8 GHz dual-core
Memory: 4 GB
Graphics: DirectX 11, DirectX 12 or Mantle*
Graphics Memory: 1GB VRAM
Storage: 6 GB free space

*The API Overhead feature test does not support multi-GPU systems. You may need to disable Crossfire/SLI.

3DMark API Overhead feature test System Requirements

Minimum

Recommended

OS

Windows 10, 64-bit or Windows 11, 64-bit

OS

Depends on Benchmark DLC

Processor

1.8 GHz dual-core

Processor

Depends on Benchmark DLC

Memory

4GB RAM

Memory

Depends on Benchmark DLC

Storage

8.8GB free storage

Storage

Benchmark DLC specific

DirectX

DirectX 11

DirectX

Depends on Benchmark DLC

Graphics

Depends on Benchmark DLC

Graphics

Depends on Benchmark DLC

Other

Please refer to the DLC pages for the system requirements for each individual benchmark test.

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