3DMark VRS feature test contains content that is unrated and may not be appropriate for all ages.
3DMark VRS feature test
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3DMark VRS feature test
About the 3DMark VRS feature test
Variable Rate Shading (VRS) is a new feature in DirectX 12 that allows developers to improve performance by selectively reducing the level of detail in parts of the frame where there will be little noticeable effect on image quality.
There are two tiers of VRS support. With Tier 1, developers can specify a different shading rate for each draw call. Tier 2 adds more flexibility and control by allowing different shading rates within each draw call.
This 3DMark feature test helps you compare differences in performance and image quality when using Tier 1 or Tier 2 Variable Rate Shading. There is also an interactive mode for experimenting with different VRS settings and exporting frames for comparison.
Compare performance and image quality with Variable Rate Shading.
Separate tests for Tier 1 and Tier 2.
DirectX 12 API implementation for impartial results.
Interactive mode for experimenting with VRS settings.
VRS feature test system requirements
OS: Windows 10 version 1903 or later
Processor: Dual-core processor
Memory: 4 GB
Graphics: DirectX 12*
Video memory: 1 GB
Storage: 720 MB
To run the Tier 1 test you need a DirectX 12 GPU that supports Tier 1 Variable Rate Shading. You need a GPU that supports Tier 2 Variable Rate Shading to run the Tier 2 test.
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3DMark VRS feature test System Requirements
Minimum
Recommended
OS
Windows 10, 64-bit or Windows 11, 64-bit
OS
Depends on Benchmark DLC
Processor
1.8 GHz dual-core
Processor
Depends on Benchmark DLC
Memory
4GB RAM
Memory
Depends on Benchmark DLC
Storage
8.8GB free storage
Storage
Benchmark DLC specific
DirectX
DirectX 11
DirectX
Depends on Benchmark DLC
Graphics
Depends on Benchmark DLC
Graphics
Depends on Benchmark DLC
Other
Please refer to the DLC pages for the system requirements for each individual benchmark test.
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AUDIO: English
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