Despot's Game
Despot's Game

Roguelike, auto-battler, deep progression, gratuitous violence, pretzels!

Roguelike, auto-battler, deep progression, gratuitous violence, pretzels!

Let's play a game: I'll give you some puny humans, and you try to help them make it through my labyrinth. No, you won't be controlling them in battles - they'll fight automatically! My game is about strategy and praying to RNGesus, not mashing buttons. You can buy items for the humans: swords, crossbows, coffins, stale pretzels. Plus, I'll let you give them cool mutations! A few Topochlorians in the blood and some Crocodile Skin never hurt anyone. There's one catch, though: if you die, you have to start over entirely, and the whole world will be generated again from scratch. Yes, my game is a roguelike game. Well, roguelite, if you're a nerd who loves compartmentalizing us creators into strict genres.
I almost forgot: my game has a multiplayer mode, too! But I'm not going to tell you anything about it, because King of the Hill is a special secret multiplayer mode that only unlocks once you beat the game.
Sincerely, with disrespect for puny humans, your local evil AI:

Available Achievements

Unlocked Achievement
Strength and Sorcery
20 XP
Unlocked Achievement
Brain and Brawn
20 XP
Unlocked Achievement
Omae Wa Mou Shindeiru
20 XP
Unlocked Achievement
50 XP
Unlocked Achievement
5 XP


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OS versionWindows 7
OS versionWindows 10+
CPUIntel i5-7500 or equivalent
CPUIntel i7-10700 / AMD Ryzen 7 1700
Memory4 GB
GPUGeForce GTX 670 / Radeon HD 7970
GPUGeForce GTX 970 / Radeon RX 480
DirectXDirectX 11
Storage1.5 GB
Languages Supported
  • Audio: English
  • Text: Japanese, Italian, Russian, Spanish (Spain), Portuguese (Brazil), Korean, Chinese (Simplified), Chinese (Traditional), English, French, German
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