Goddess Must Survive!

A frontier horde-survival: every stage a 12-minute stand, and godhood grants no extra lives.

A frontier horde-survival: every stage a 12-minute stand, and godhood grants no extra lives.

Goddess Must Survive! is a top-down horde-survival action game. You steer; your weapons fire on their own — what you decide is positioning, growth, and what to give up.

A run is over in 11-13 minutes, and there are no revives and no continues. Being a goddess does not come with a spare life.

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Goddess Must Survive! System Requirements

Minimum

Recommended

OS version

Windows 10 64-bit

OS version

Windows 10/11 64-bit

CPU

Intel Core i5-4460 or AMD FX-8350

CPU

Intel Core i5-6600K or AMD Ryzen 5 1600

Memory

4GB

Memory

8GB

GPU

NVIDIA GeForce GTX 950 or AMD Radeon R7 360

GPU

NVIDIA GeForce GTX 1050 or AMD Radeon RX 460

DirectX

DirectX 12

DirectX

DirectX 12

Storage

2GB

Storage

4GB

SoundCard

Windows-compatible audio device

SoundCard

Windows-compatible audio device

Additional input device

Gamepad

Languages Supported

  • Audio: Arabic, Chinese (Simplified), Chinese (Traditional), Czech, English, French, German, Hungarian, Italian, Hindi, Japanese, Korean, Polish, Portuguese, Portuguese (Brazil), Russian, Spanish (Latin America), Spanish (Spain), Thai, Turkish, Ukrainian, Vietnamese, Bulgarian, Danish, Dutch, Finnish, Greek, Indonesian, Malay, Norwegian, Romanian, Swedish

  • Text: Arabic, Chinese (Simplified), Chinese (Traditional), Czech, English, French, German, Hindi, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Portuguese (Brazil), Russian, Spanish (Latin America), Spanish (Spain), Thai, Turkish, Ukrainian, Vietnamese, Bulgarian, Danish, Dutch, Finnish, Greek, Indonesian, Malay, Norwegian, Romanian, Swedish

© 2026 MagNos Games. All rights reserved. Goddess Must Survive! and the Goddess Must Survive! logo are trademarks of MagNos Games. This game is built with Godot Engine. Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Godot Engine is distributed under the MIT License. Godot Engine bundles third-party components that reach exported games: FreeType — portions of this software are copyright (c) The FreeType Project (www.freetype.org), all rights reserved; ENet — copyright (c) 2002-2024 Lee Salzman (MIT License); Mbed TLS — copyright The Mbed TLS Contributors, licensed under the Apache License, Version 2.0. The complete engine copyright file is available at https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt Fonts, each under the SIL Open Font License 1.1: GMS Display, derived from BM JUA (Woowa Brothers Corp.) and renamed under the OFL Reserved Font Name rules; Noto Sans CJK SC, Noto Sans CJK JP, Noto Sans TC, Noto Sans Thai, Noto Sans Devanagari and Noto Sans Bengali — The Noto Project Authors; Alexandria — The Alexandria Project Authors; Roboto Serif — The Roboto Serif Project Authors; Liberation Sans — Red Hat, Inc. All other trademarks are the property of their respective owners.

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