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Why Early Access?
We want to use the Early Access in order to engage the community and get player feedback that will help us shape the game to its best possible form. We are planning to launch several content updates during the Early Access period and since we are a small team of developers, we want to hear as much feedback from our players as we can.
Approximately how long will this game be in Early Access?
Our goal is to release the final version of the game in first half of 2023. This should give us the time we need to add all the planned content, polish the game and make changes to our design based on player feedback. In case we need more time, we will inform everyone in advance.
How is the full version planned to differ from the Early Access version?
We are planning to add content regularly to the game, which will at the start of Early Access have 5 levels, growing this to 11 by full release. We also plan to double the initial number of weapons, add more enemies and bosses and, perhaps most importantly, with the full release we are planning to introduce multiplayer features to the game - both coop and PvP.
What is the current state of the Early Access version?
The initial release contains 5 levels of the singleplayer campaign, providing cca. 4-5 hours of gameplay. Players will be able to meet 10 types of enemies (out of the planned 16) and 2 bosses and use 12 weapons out of the 24 planned in total.
Will the game be priced differently during and after Early Access?
The price during the Early Access will be somewhat lower in order to give the early players a chance to contribute to the development and reap the benefits of being early adopters. We are planning to increase the price once as we get close to the full release of the game. We will be informing everyone through our social media channels before any price change that might occur, so everyone can plan ahead.
How are you planning on involving the Community in your development process?
We are planning to do that mainly through our Discord server. We encourage all players to share their thoughts about the game, whether positive or negative. We would like to know as much about their experience with the game and their suggestions for improving it and making it bigger and better - how they feel about the level design, gameplay elements, sound, and anything they consider important.