Neko Ghost Jump Early Access FAQ
Last Updated on Jan 7th, 2022
Why Early Access?
We want to craft a game that can be enjoyed by as many players as possible while still maintaining a certain charm and niche. This delicate balance requires quite a bit of feedback from all sorts of players. The current game has grown from its original Kickstarter scope and there are many elements that need to be defined and balanced.
How long will this game be in Early Access?
Game developers are terrible with estimates, but let's go with roughly 6 months. Personally, I would love to have a nice relaxing summer this year.
How is the full version planned to differ from the Early Access version?
The overall gameplay feel should be roughly the same, just much tighter and juicier. More customization options, biomes, and levels are planned as well as a "roguelike mode" (basically, 9 lives for the original 8-biome campaign). Definitely a lot more polish all around, including art/animations. Bosses properly balanced, level design tweaks, and depending on feedback/ideas received, we may add additional things that we may not have thought of at EA release.
What is the current state of the Early Access version?
About 90% done, the later biomes are rougher around the edges when it comes to bosses, art, and level designs, but overall a good majority of the game will be playable on Day 1 of EA. Some of the story elements are still missing but does not impact gameplay.
Will the game be priced differently during and after Early Access?
Honestly, this will greatly depend on two things: the amount of time we're in Early Access and how much more content we bring to the table to justify a price increase.
How are you planning on involving the Community in your development process?
We plan on involving the community 100%! Not only do we want to read the community's great ideas, but if their idea is used, we will credit them officially in the game. With general feedback and bug reports, we can improve the quality of the game as time goes on.