About Perennial Order
Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.
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Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style.

David vs. Goliath Combat
• Uncover a unique boss around every corner that will test you in different ways.
• Intense combat that utilizes twin stick melee controls.
• One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.

Captivating 2D Style
• A painterly 2D art style with a dark fantasy inspiration.
• Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
• Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.

Plagued by Nature
• Immerse yourself in a dreary land where unspeakable horrors roam.
• Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
• Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.

Bonded Journey
• Experience the entirety of Perennial Order from start to finish with a friend.
• Local and Online Co-Op.

Key Features
• Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
• One-Hit-Death | Every combat choice matters.
• Minimal UI | Nothing to clog up the screen to add to the atmosphere.
• Intriguing NPCs and World | A world worth exploring.
• Online and Local Co-Op | Bonded Journey mode. 2 player adventure.
We like to describe Perennial Order as Hollow Knight meets Titan Souls - a beautiful dark atmosphere to explore, with boss-rush focused gameplay.
Developed by Gardenfiend Games
James Markiewicz | Programming
Vincent Van Hoof | Art
**Miguel Félix **| Animation
Julian Crowhurst | Music / Audio