What's new in Release 2.1?

NVIDIA DLSS 4 has been added benefiting all NVIDIA RTX cards from the 20 series up to the new Blackwell 50 series video cards, especially for hardware ray tracing.

What's new in Release 2.0?

Release 2.0 now supports Unreal Engine 5 for increased graphics fidelity:
-Hardware and software ray tracing.
-Lumen fully dynamic global illumination and reflections system.
-Nanite scalable geometry.
-Virtual Shadow Maps (VSM)
-Temporal Super Resolution (TSR)

DirectX 12 support and a video card supporting Shader Model 6.6 is required.

Also, Cloud Saves are now enabled.

Will my game saves from the Early Access game or Release 1.0 work with Release 2.0 version of the game?

They should but it's suggested to start a new character after upgrading from any Early Access saves to a release version. Release 1.0 saves should work OK with Release 2.0.

Always review the Video and Graphics settings after updating the game.

I see that you are now out of Early Access and have released version 1.0 (and now version 2.0). What has changed?

Release 1.0 (and Release 2.0) is the same style of game as in Early Access but sees an overhaul in levels, audio, graphics, game systems - just about everything!

  • Added new boss arena levels.

  • Streamlined enemy varieties in line with many suggestions during Early Access.

  • Fixed many issues found during Early Access - thanks to everyone who submitted bug reports!

The Early Access builds supported ray tracing but it is not enabled in the Release 1.0 build. Is ray tracing now supported in Release 2.0?

Ray tracing was disabled in Release 1.0 for safety due to graphics driver issues. Release 2.0 now supports hardware ray tracing as well as software ray tracing. Hardware ray tracing requires a compatible video card (see System Requirements).