We Are So Cooked

You and your friends are in trouble. Big trouble. You've accidentally killed someone, and now you must get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game with a simple objective: Get the body to the exit. The execution? That's the hard part.

IT WAS AN ACCIDENT. PROBABLY.

A dead body is heavy, floppy, and incredibly awkward.

Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.

Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.

Physics Chaos: The body snags on door frames, knocks over vases, and slides off laundry carts. Every step is a potential disaster.

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THREATS

The world is watching.

Civilians: If a guest sees the body, they scream. Screams attract Guards.

Security: They hunt noise. If they catch you with the body, it’s over.

Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.

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IMPROVISE YOUR ESCAPE

You have no weapons. You have no plan. You only have what you can find.

Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.

One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.

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UNIQUE SCENARIOS

You aren't just hiding in one building. Every environment forces your team to adapt to new physics hazards and AI threats.

Crowded Public Spaces: Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Just panic quietly when a nosy maid accidentally rolls away the laundry bin you used as a hiding spot.

High-Security Compounds: Survive freezing, heavily guarded bunkers where getting caught means the firing squad. Throw scavenged meat to distract sniffing guard dogs, or desperately hide from a terrifying, medal-clad Marshal who patrols the halls with a booming voice and zero patience.

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ESRB Everyone
Everyone
  • Mild Fantasy Violence
Base Game
DeveloperDwarven Brothers
Publisher
1312 Interactive
AvailableQ1, 2027
Platform

We Are So Cooked System Requirements

Minimum

OS version

Windows 10

CPU

Intel Core i5 6600

Memory

8 GB

GPU

GPU with 4 GB VRAM or more.

DirectX

DirectX 10

Recommended

OS version

Windows 11

CPU

Intel Core i7 8700

Memory

8 GB

GPU

GPU with 8 GB VRAM or more.

DirectX

DirectX 12

Login Accounts Required

Epic ID

Languages Supported

Audio:
  • English
Text:
  • English

© 2026 - 1312 Interactive

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