Why Early Access?

There are three main reasons for Scorchlands to go early access: content, feedback and polish.
While the game is currently in a good state content—wise, we still wish to expand it by adding things that will make the game worth returning to, repeatedly.
It's also important to get to know the opinion about what the game feels like from the larger audience. That type of feedback is priceless and implementing the players clues will make our game even better.
We also want to improve the already existing mechanics and make them as intuitive as possible, especially at the later stages of the game.

Approximately how long will this game be in Early Access?

We're planning to spend one and a half year in early access.

What is the current state of the Early Access version?

We've got 4 tiers of progression, each coming with a biome, multiple technologies, a combat unit, and a bunch of resources to produce.
In total we're at 4 biomes, 20+ buildings, 50+ technologies, 30+ resources and 4 combat units.

There is also a lighthearted story that accompanies the player throughout the game, but keep in mind that it's not finalized as of now.

Will the game be priced differently during and after Early Access?

There is a possibility that the price of the game will increase after leaving early access as we ship new content and features.

How are you planning on involving the Community in your development process?

Getting to know what the players think about the game is extremely important to us. We're planning to set up a direct way of communication through Community Hub on Steam. We'll be also lurking and listening to what people have to say on other social media and keeping people updated with every content update we introduce.