Ceci est un jeu en accès anticipé
Les jeux en accès anticipé sont encore en cours de développement et peuvent changer sensiblement au fil du temps. Par conséquent, il est possible que vous rencontriez des imprévus ou de tout nouveaux éléments de gameplay tout en jouant à ce jeu.
Vous pouvez jouer dès maintenant pour découvrir le jeu pendant sa construction ou attendre qu'il offre une expérience plus complète.
Starheim is an indie fast paced free to play spaceship piloting looter shooter MMO set in a universe based on Norse mythology.
Starheim is all about ship to ship combat, allowing players to blow up NPC ships en mass, fight big boss ships that have fleets of drones, or fight other players.
The main idea behind the game is to simplify the spaceship piloting mechanic seen in other big space titles like Eve or Elite Dangerous by locking ships and bullets so everything is on a flat plane.
While fun combat is always important, the primary goal with the game was to create a sandbox where players can interact with eachother, trade for stuff they need, form parties and factions, etc.
You can pick up asteroids with your tractor beam and launch them at people really fast if you want.
Death isn't super punishing unless you haven't put stuff in the bank, so it's all in good fun.
PKers (Player Killers) get 10 PKPoints when they kill another player, and getting 30+ PKPoints makes a player redname, where they can drop their equipped modules if they die, upping the stakes.
There are safe zones around upgrade centers and shops.
Boss fights are designed to be taken on by a party of at least 2 players, and party members share EXP, encouraging team play, althrough they are still soloable.
Later the faction system will be used for a faction vs faction PvP event called "Ragnarok", pitting the followers of dark gods like Loki against the gods of order like Thor. This event will involve blowing up the enemy faction's planet while defending your own, with purchasable auto-turrets and plasma shields to hinder the enemy's progress.
A major decision was made early in development to not feature any kind of "Heat seeking missile" type weapons, meaning you have to actually point your ship at a target to hit them. I've never really cared for the "Locking on and firing a missile and waiting to see if it hits" type of space combat, even if it is more realistic.
While there is a scattershot weapon that does low damage with each hit, the main means to fight other players is with the beam cannon, a weapon that shoots narrow AoE blasts in a line in front of your ship, and can be charged for huge damage.
This means PvP could come down to 1-3 hitting the other player, you just have to be good at aiming the beam cannon.
Players will be able to build ships of several different classes including:
Fighters (Speed Focus)
Destroyers (Damage Focus)
Frigates (Survivability Focus)
Dreadnought (Good damage and survivability but slower and a bigger target)
Artillery Cruisers (Heavy Weapon Focus)
One of the major goals with the game is to have an in-game economy that allows players to buy and sell items from eachother. I feel like something was lost with the impersonal auction house system most modern online games use, and would like to have a market system more like older MMOs that give a player a market stall they can set up to sell and buy stuff in a way that you can see who you're buying something from and it's more personal.
This hasn't been added yet, but it is high on the to-do list, and is a feature that requires a decent number of active players to function.
The goal is to support as many platforms as possible. All platforms connect to the same server, so no matter what platform you're on you have access to your save data and play online with people on other device types.
Controllers are partially supported, you can use a controller to fly the ship, but a mouse is still needed to navigate the UI.
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- Texte: English