Why Early Access?

The original Project Warlock was one developer’s passion project that went through a number of iterations and picked up a great crew along the way. Their combined effort made the game that to this day receives updates and improvements based on players' feedback. This time we want to give you access to the game early on, so the final product can become an explosive and enjoyable mix of our ideas and your expectations.

Approximately how long will this game be in Early Access?

Initially we estimated 1 year of Early Access, but after launching the game we found some ideas that sounded very good on paper and promising during the playtests - were not so hot with the players after all. So back to the drawing board it was. We redesigned the core systems, split the existing six levels into twelve and added new monsters and bosses with a huge visual overhaul to boot. This resulted in literally months upon months of extra development that wasn’t planned initially, but we feel the game is better for it. The victim of all of those changes was the schedule we had in mind in the beginning. So - Early Access will be more like two years with the plan for the game to leave Early Access in 2024. Please follow our updates for the latest information.

How is the full version planned to differ from the Early Access version?

The full game will consist of 3 single-player chapters set in distinct worlds and each with a different playable Warlock character. Each character has their own skills, perks, unique weapons, and magic skills to unlock.

What is the current state of the Early Access version?

This version gives you access to the complete first and second chapters in which you play as Palmer and Urd.

Will the game be priced differently during and after Early Access?

Yes. We feel it’s only fair to let the people who believe in Project Warlock II from early on and are willing to share their thoughts on a title in development pay a bit less than the folks who are perfectly fine with waiting until the whole game is finished. We originally planned that the price will increase with each chapter, but now that this took way longer than expected we want to leave the price point as is until Chapter 3 release.

How are you planning on involving the Community in your development process?

We will gather user feedback through a dedicated form and participate in forum discussions. We’ll provide a milestone plan for game updates and deliver news on the game as it is being developed. Even by simply playing the game, you will already help us by providing crucial metrics allowing us to refine difficulty levels, enemies, weapons, and the overall map design.