Why Early Access?
Automation games are complex, with many mechanics that allow for creative gameplay. While the game already has a strong core, we want to allow players to experiment with everything available and use the feedback to further improve the experience for everyone. Our goal is to make the game as accessible as possible for new players and offer a fresh take on the genre for seasoned automation experts. Working together with the community will make reaching this goal much easier and more fun.
Approximately how long will this game be in Early Access?
A final release date has not been set yet.
We want to be flexible to react to feedback during the Early Access phase while implementing the content and features already planned for the game. We also want to make sure the game is in a great state for the final release and take time to reach that goal.
Please only purchase the game if you’re happy to play it in its current form.
How is the full version planned to differ from the Early Access version?
While improving the game’s core mechanics, we also want to increase the scope in many ways. This means more biomes, resources, Sparks, buildings, and quests.
What is the current state of the Early Access version?
The game contains your home village and two procedurally generated biomes to explore. The core mechanics of gathering, building, automating, and fighting are in the game. You progress through the game via quests received from fellow villagers and ruins out in the world, all to unlock new buildings and Sparks to solve both distance and elevation logistics gameplay. You can play both in single player and multiplayer, with mouse and keyboard or gamepad.
Will the game be priced differently during and after Early Access?
The final pricing has yet to be decided, but a price increase is possible.
How are you planning on involving the Community in your development process?
You can send us feedback in the Steam forums, discuss the game on our Discord server, or even reach out on other social media. We are very interested in your feedback and will try to integrate the ideas that best fit our design goals.