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Ambrosia Sky guide: Stop a clean-up operation from turning into a messy tragedy

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Francisco Dominguez
10. 11. 2025
In Ambrosia Sky, life on the distant rings of Saturn isn’t quite what you’d expect. Dalia arrives at space colonies taken over by a strange alien fungal infestation, equipped with nothing but a chemical sprayer, a grappling tether, and a past full of unexamined regrets.

This is a departure from the clean-'em-up genre pioneered by PowerWash Simulator for more reasons than just its thoughtful narrative focus. You’re not spray cleaning a grimy building, you’re cleaning up an entire ecosystem. 

The reactive fungal matter follows its own laws of simulated physics, exploding like smashed watermelon or shattering like glass. When they make up the very level geometry, you’ll need to understand fungi biological habits in order to avoid turning a clean-up operation into a messy tragedy. 

That’s why we’re here to help you get to grips with Ambrosia Sky: Act One, so you can rely on chemical know-how over reckless spray-and-pray tactics.
 

Welcome to the fungal


You’ll soon notice each space colony you visit is covered in a layer of organic architecture: imposing and elaborate fungal networks, sprouting fruit you can harvest for research and crafting purposes. When it comes to the red flammable fungus or the blue shard-like electric fungus we see in Act One, you need a systematic approach that befits a game intended to make players scientists, not space marines. 

The flammable fungus may be present in towering blocks, but it can be easily removed by triggering their explosive fruit. Either walk up to it (not too close or you’ll take hefty splash damage) or land a direct hit with your sprayer to trigger it. The downside is that you’ve now made a relentless inferno. When the flames consume all, leaving the area too hot to safely navigate, you’re often better off using more cautious techniques.
Ambrosia Sky Guide Stop A Clean Up Operation From Turning Into A Messy Tragedy Space
I prefer slicing my own path through and extracting the explosive fruits along the way, advancing slowly and spraying fruits off the stem as I find them. This means you save time without needing to eradicate them all (although feel free to if you’re not in a hurry), and you still get cover from enemy projectiles, and can even sculpt makeshift platforms to jump across.

Electric fungus is another matter. These jagged crystals are an urgent hazard even apart from their fruit, which can make advancing through their unpredictable formations more challenging than the flammable fungus’s simple massive blobs. They’re not only a threat to you, they’ll overload any electrical circuits they’re near—rendering any device inoperable until they’re replaced with a stable power supply.

A safe approach is setting your nozzle to a wide horizontal mode and washing away tendrils as you approach. It’s true that you can save some time by severing the tendrils from its power supply (which turn dark blue when this is done successfully), but the long-distance shots this involves, combined with the need for total awareness of the location of their energy sources, makes this an unreliable tactic. 

In zero gravity, the newly floaty airborne controls and the electric fungus’ tricky spiral arrangements demand a different tack. You can use the tether for quick direction changes and try to navigate through them, but your momentum will often push you into another web of electrified fungus. I found using the narrow nozzle and a spiral spraying pattern were both key to safely forging a path by removing and disconnecting sufficient quantities, keeping the tether in reserve for a burst of speed for last-ditch emergencies.
 

Power management


Given how frequently she needs to fix overloaded generators and misaligned power connections, Dalia sometimes feels as much of an electrician as a scientist. This makes the electric spray, which spreads a conductive foam that's derived from electric fungus fruit, a top-priority unlock, along with as many canisters as you can carry.

Once you have it, you can use the majority of functional power sources, including wall lights, first aid stations, or automatic doors, to make your own organic power cables. There’s an art to it—I’ve certainly blocked off many doors I meant to activate before realizing it just needs to touch the frame—but once you’ve mastered its logic (yellow electricity is good, blue electricity is bad) and learned to identify the right power sources, you’ve got an effective tool to bypass many obstacles.
Ambrosia Sky Guide Stop A Clean Up Operation From Turning Into A Messy Tragedy Electric
It has one more unusual application as the only spray that persists in the environment: dealing with the menacing worm enemies found across Act One. Sure, you can light them up with flammable spray or destroy them with a flood of fungicide, but there’s a third, crueller option: encasing them in a lumpy foam solution with your electric conduit spray. 

For sadistic bonus points, make sure it’s connected to an energy source to condemn them to an early, electrifying grave. When you encounter your first one, you’ll agree they deserve it.
 

Chemical warfare


Environment hazards tend to be reassuringly static, a perilously deep lake or a burning building that is fixed in place. Fungus can grow, and in Ambrosia Sky it grows fast. Some missions ask you to extract a heart of Leviathan, and it triggers a dramatic escape from a swarm of advancing fungus. 
Ambrosia Sky Guide Stop A Clean Up Operation From Turning Into A Messy Tragedy Vent
I save my flammable spray canisters for these grand finales, as they're perfectly suited to ripping through the masses of fungus that emerge to bar your path. The high-speed tether can be tempting but, especially within narrow space station confines, they’ll too easily send you headlong into an explosive fruit or landing into spawning fungus that traps your movement. Now, finally, is the time for spray-and-pray.

For all the electric and flammable spray’s uses, neither is the non-standard spray I use the most. It sounds unexciting, but it makes life so much easier: the powerful harvest spray. It simply removes fungus without damaging its fruit, meaning you can safely use wide-coverage nozzles and retrieve maximum crafting resources. As time-saving innovations go, it’s up there with the vacuum cleaner. Once you’ve got the electric spray, this should be next: It pays for itself in no time.

Nobody’s coming to your aid on these abandoned space colonies, but even if no one can hear you clean in space, these tips guarantee your fungicide mission will feel a lot more manageable. 

Ambrosia Sky: Act One is out now on Epic Games Store.