
新聞
Bullet Yeeters turns your house into a jetpack-filled battlefield, join Early Access now
D
Dave Tach

I was playing as War Angel, a diminutive soldier—an Agent, in Bullet Yeeters’ lingo—armed with an automatic rifle. I leapt down from my perch on a shelf high above the floor. The game was new, but it felt familiar as I followed the sound of gunfire. I ran into the scrum, aimed, and pulled the trigger. I got caught up in the action, and a few seconds later, I was reloading and defenseless in a bullet storm. From my bug-like perspective, I saw a way out. As a dozen or more other tiny players shot their way around the garage-turned-battlezone, the kitchen chair above me seemed like the perfect place to retreat, heal, and plot my next move.
Then I hit the wrong button, and it changed my game.
Instead of blasting up to vertical safety, I zipped forward, horizontally across the floor. I stopped what felt like 15 or 20 feet away, standing next to one of the hulking wooden chair legs. I put the giant, wooden chair leg between War Angel and her enemies—cartoony characters like J-Cat with her EMP gun and Geek the paunchy programmer with a drone—reloaded, popped out from cover, and scored my first kills.
Bullet Yeeters is a clever and approachable remix of familiar concepts with interesting twists. The developers at Yeeters Team international, headquartered in Dubai, assembled to make this game, and Yeeters Team CPO Alex Dor said that creating something unique was always the plan. It just took some experimentation to get here.
“Development was pure hell,” Dor told the Epic Games Store. “They say if you don't struggle along the way, your target is too low. The initial spark was to create a fun-to-play shooter, with an original game flow—not just reskin another battle royale game.”
Aesthetically, it sets a competitive shooter on a simultaneously large and tiny stage, like a deadly take on Toy Story. But that wasn’t always the case. Dor said that the earliest versions took place in a city with regular-sized humans, and they iterated from there.

“At the very beginning,” Dor said, “we started with teleportation, but we found that rapid position change adds a lot of frustration. Then we tried a lot of different approaches. We had to make jumps balanced, make them feel good, make them work properly on a variety of ping delays. We played a lot ourselves, with friends and with the community. We made a lot of different versions.”
The jetpack came later, and players can feel its consequences at all times, as everyone wooshes across floors, tables, and guitars or flies into the air leaving trails of vapor in their wake.
“KISS is the main principle behind jetpack development,” Dor said, explaining how they fine-tuned the mechanic. “Keep It Simple Stupid. That's the key.
“The idea behind these jetpacks is that it should be a tool to live as a micro Agent in a normal-sized environment. We kept the rooms clear—no zip lines, no stairs made of trash from the bottom to the top. Locations look as if the big guys can come back every second. And in some boss fights, big guys will come and fight players.
“So what you really feel at the end of the day is pure freedom in movement and changing your position on the map. The whole location is yours—bring it on!”
Bullet Yeeters fills the arena with a large roster of Agents, and their playful physical design tells the story of their battlefield prowess.
“Every Agent is the best in his career, and [his ult] represents his best skill,” Dor said. “So for the Geek, you will find War Drone with a remote control, and for the War Angel, you will get an RPG, and so on. We made a pretty big roster, and we will add with updates a lot of new Agents.”
The large roster is designed in part to reach a wide variety of play styles. Agents have default weapons from pistols to assault rifles, but the developers designed the garage, kitchen, and living room arenas to offer surprises, too.

“On the battlefield, you can find an additional Supa Weapon,” Dor said. “For example, Hungry Frog will pull your enemies with its tongue, where you can welcome them with your shotgun or put a nice red carpet of fire with Molotov cocktail ult. Bullet Yeeters has a number of Supa Weapons. Try them all, and pick the best that fits your playstyle and your agent. As devs, we like Crab Mine. It is autonomous in searching, running, jumping, and exploding on target.”
The more you play, the more you’ll earn, and the more Agents you can unlock. Customization is a big part of Agents, too.
“And about character customization,” Dor said. “You can change your character skins, helmets, and jetpacks as well as gun skins. This process is so creative and sticky that when you get a new helmet, you just go into your garage of Agents and you get into the creative process. It is simple, but it is surprisingly fun. You have to try it, and you will be surprised (in a good way) to feel yourself being a designer and fresh-look creator.”
Even Bullet Yeeters’ achievements allow players to bring some customization into matches.

“We got a unique design of the achievements,” Dor said. “Usually, achievements are kinda icons in your profile. Bullet Yeeters’ achievements are flying around your character as if you were the star and achievements are planets which orbit around you.”
Bullet Yeeters is fast, it’s small, it’s big, and it never takes itself super seriously. It’s designed for chaos, and that’s reflected even in the name.
“Bullet Yeeters is a mayhem shooter,” Dor said. “So ‘yeet’ is the word that naturally appears in your head when you give your ult or dunk a grenade while jumping over an enemy. It’s not about camping. It’s not about ammo economy. It’s about bullet rain and yeeting your ult toward an enemy. And if you missed, yeet a supa weapon, and yeet it all until you smoke ‘em!”
You can suit up, get small, and download Bullet Yeeters in Early Access today on the Epic Games Store. Plus, claim your free reward Sabretooth helmet and save 30% on Epic Starter pack until August 7, 2025.