
Новини
HordeCore: Coming Soon to the Epic Games Store!
13.08.2021 г.

Not quite! With HordeCore, we are aiming to bring deep and complex gameplay in a relaxed envelope. How does it work? It is quite simple, but not that simple at the same time. Let us explain.
First of all, our skill tree. You can invest points in three categories: Courage, Leadership, and Survival to tailor the characters for your preferred playstyle. And the possibilities are infinite here. Maxing one out one tree, combining it with another, or making a mix of all three — what path will you pick?
And then there are ability modifiers. Each character has their own unique ability, be it a machine gun turret or a blazingly hot Molotov. But having just one unchanging perk would be kinda boring, right? That’s where ability modifiers come in. They allow you to change the way your skills work. Got bored of lighting traps or saw a lot of enemies with high resistance? No worries, just change the mod to a fire one, and boom — you now have a spinning fire trap!
Of course, that’s not everything Hordecore has to offer. We are focusing pretty hard on our story mode to deliver you a fun, action-packed experience filled with spicy humor. Did we mention that you can play in the 4-player coop mode yet? After all, slaying the horde is most fun with your friends! But how HordeCore became the game that it is today? Let us tell you a short story about our beginnings.
The Birth of HordeCore
HordeCore started out under a different name altogether — A Horde Too Many — and the project grew both in potential and outright quality over the years.
The idea for the game predates our studio by a long shot. In the beginning, we were working on what was pretty much a creative outlet that highly contrasted the work we had been doing professionally. We wanted to escape the boring loop of web development and educative content that we commissioned at the time.
We looked at “Zombieland” and “The Walking Dead” approaches to inspire the overall mood and aesthetic of our game. That, along with our fascination for the Fallout universe, especially the character design of Fallout Shelter, led us towards prototypes that we fell in love with!
Where We Stand Today
At first, the game was a pure 2D side-scroller with no verticality and heavily directed towards tower-defense style gameplay — more management, less action. We enjoyed it, but we soon realized that the core gameplay loop would leave us out of space and stop us from expanding this world the way we had envisioned.
Dropping the tower defense elements was our first step towards a much freer, action-driven experience that would allow players to sink their teeth deeper into our world-building. Alas, we still felt constricted by the one thing we also loved the most — the 2D sidescrolling gameplay aesthetic! So we decided on the biggest — and best — change yet: opening up the third dimension for the player to explore, which gave the game a breath of fresh air.
We can’t wait to release the full version of the game and let you try it in its full glory! Wishlist HordeCore today to not miss our release!
Have fun!