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Super Meat Boy Forever is OUT!

23 Des 2020
When we first announced Super Meat Boy Forever 6 years ago at PAX Prime 2014, the intention was to do a quick game to get an idea out of my head that had been stewing in there since 2011. The idea was to make a simplified platformer that feels like Meat Boy in every sense of the word. I knew it could be done and I knew it would be a challenge, which is what I crave when it comes to projects I work on.

The original scope of Super Meat Boy Forever was a short game consisting of a handful of levels and was meant to be a palette cleanser between larger projects. Life has a way of messing with even the best laid plans and shortly after we showed it publicly development completely stopped. Even though development stopped, I did not stop thinking about it. I wanted to at least finish it, but wasn’t able to.

SuperMeatBoyForever Screenshot 02

Two years later, in December 2016, life let me breath a little bit and the opportunity to work full time on Super Meat Boy Forever finally came back. Still though, the scope at that time was to finish a quick game and be done with it. As I played that 2014 prototype I realized that no one had done anything like this. Up until mid 2017 I still was calling Super Meat Boy Forever a “spinoff” in my head but the more I played the more I knew that this game was the sequel to Super Meat Boy. At that point, I went all in and decided that the iconic platformer from 2010 was going to get a sequel that people weren’t expecting and I was going to do everything in my power to make it extraordinary.

Here we are, almost 4 years to the day that Super Meat Boy Forever came back into my life and the game is finally releasing. Four years is a really long time for development. Had you warned me about this beforehand, it would not have made a difference. The game that is coming out is the biggest and most ambitious game of my career and is by far the most complex project I’ve worked on in my entire life.

I built a team of amazing artists, animators, and level designers that all truly understand what makes a Meat Boy game a Meat Boy game. We have created thousands (yes, thousands) of levels for you to play. We have a beautifully animated story that we will most likely expand on to a short film and maybe more. We have a banging sound track from Ridiculon and audio design from Power Up Audio that really puts this game over the top. I could not be more proud of the work we’ve done. This is the sequel to Super Meat Boy and it is glorious.

The game is out now so enjoy! I’m sure you’ll have fun with it!