Aktualności

VR Soccer ‘96 is a look back at sports gaming’s 3D infancy

M
Matt Paprocki
8 lis 2023
Back in 1995, I was a sports-obsessed high schooler, devouring the pages of gaming magazines like Electronic Gaming Monthly and GamePro. It was in one of these magazines that I saw a new game that made my head spin: the all-polygonal VR Soccer ‘96, right next to a preview for the latest FIFA Soccer on the Sega Genesis. This was world-altering. I wasted hours staring at those three-inch tall images, imagining what it would be like to play the game. Social events be damned—there were video games to pretend to play.

Though early sports games tried to emulate television broadcasts in various ways, limited technology created an artificial ceiling. Then came VR Soccer ‘96, which featured a drone-like camera a decade ahead of actual broadcasts doing the same. Those tiny screenshots on thin magazine paper stock made the game look like magic; it showed angles that were impossible on any previous hardware. The players changed with the perspective too, something FIFA’s ancient pixels couldn’t do.

Deeper parts of my brain acknowledged the artificiality, the “fakeness,” but these were still dazzling promotional images. Yes, the crowd in VR Soccer was a mass of flat pixels, with seams in the stadium visible when the camera passed. The resolution barely displayed the field’s lines, and player joints only partially fit together.
Vr Soccer 96 Is A Look Back At Sports Gaming S 3d Infancy Field
I eventually played VR Soccer ‘96 on a glorious 27-inch Toshiba CRT. It was a revolution. It had commentary, natural crowd audio, and a camera that could go anywhere in the simulated stadium. None of VR Soccer 96’s competition achieved this. Early in the original PlayStation’s life (as well as on PC during that same era), the competition still used sprites for their players, and that was a letdown.

It’s laughable now, even meme-worthy, to remember a time when this seemed real—I felt that gaming could not possibly achieve greater visual realism. It did, of course, but VR Soccer ‘96 holds a personal connection for me, because it was the first to make me think this was the pinnacle. After all, this wasn’t long after Nintendo first sold kids polygons with Star Fox. Suddenly, in just two years, a textured field and 3D players could fill the screen, not flat spaceships. As a kid, I’d squint my eyes a bit, diminishing my vision to make FIFA seem slightly more real. I wanted to hide the flaws. That didn’t seem necessary anymore.

I picked VR Soccer ‘96 up again during a mid-life “high school wasn’t that long ago” denial phase—for the record, high school was that long ago for me. Even still, the game holds firm to its nostalgic value. From a historical perspective, it’s a notable game, considering how the competition lagged behind for years even with their experience in the genre. It’s that rare sports game that’s available on the market after its yearly expiration (which is nearing 30 years past). Even if VR Soccer ‘96 isn’t the cleanest sports game ever made, I still have a lingering hope that a new screenshot can elicit the same excitement that it once did for me all those years ago.

VR Soccer ‘96 is available on the Epic Games Store.