Built over years of iteration, Rightfully, Beary Arms rethinks twin-stick roguelikes with weapon augments, player-chosen difficulty, and systems designed for long-term mastery.
Reakktor Studios waited decades for someone to revive an overlooked PlayStation classic. The developers tell us how they got fed up with waiting and made it themselves.
Solo developer Federico Breser explains his fascination with the bloody history of the Crusades and how he’s exploring the themes of faith and devotion in Bogdan’s Cross