3DMark Mesh Shader feature test
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3DMark Mesh Shader feature test
Genre
3DMark Mesh Shader feature test
About the Mesh Shader feature test
DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading.
Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving game developers more flexibility and control.
The 3DMark Mesh Shader feature test shows you how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera. There is also an interactive mode that lets you experiment with different settings and visualization tools.
See how mesh shaders can improve frame rate performance.
DirectX 12 Ultimate API implementation for impartial results.
Try different settings and visualizations in interactive mode.
Mesh Shader feature test system requirements
OS: Windows 10, 64-bit, version 2004 or later
Processor: Dual-core processor
Graphics: DirectX 12 Ultimate compatible with driver support
Storage: 0.16 GB free space
Pautan Luaran
Keperluan Sistem 3DMark Mesh Shader feature test
Minimum
Disyorkan
OS
Windows 10, 64-bit or Windows 11, 64-bit
OS
Depends on Benchmark DLC
Processor
1.8 GHz dual-core
Processor
Depends on Benchmark DLC
Memory
4GB RAM
Memory
Depends on Benchmark DLC
Storage
8.8GB free storage
Storage
Benchmark DLC specific
DirectX
DirectX 11
DirectX
Depends on Benchmark DLC
Graphics
Depends on Benchmark DLC
Graphics
Depends on Benchmark DLC
Other
Please refer to the DLC pages for the system requirements for each individual benchmark test.
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Epic Games
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