Alchemess: Tidy Up Your Potion Shop!
A shop full of light, with every bottle in the wrong place
Something went wrong overnight. All 2,080 potions in your stock are on the floor: hand-named, numbered, labelled, and in a heap.
Nothing is broken and nothing is on fire. It is simply a very large mess, and you have as long as you like to put it right.
Alchemess is a cozy first-person sorting game. You pick up bottles, you carry them, you work out which shelf each one belongs on, and you put it down. That is the whole game. It turns out that is plenty.
No timer. No fail state. Nothing chasing you.
Put a bottle in the wrong slot and nothing happens. Walk over, pull it back out, try again. A mistake costs you the walk and nothing else.
Put one in the right slot and it locks in with a soft green swell, and stays there for good.
The shop saves every ten seconds, mis-shelved bottles included. Close the game halfway through a heap and tomorrow it will be exactly as you left it.
There is no way to lose. The only pressure is the pleasant kind.
Correct is permanent. Every bottle you get right is one you never think about again.
Three difficulty modes, from numbered tags on every slot to a shop that hides its colours until you have earned them.
Purist mode if you want no help at all. Eyes, memory, and the map in your head.
2,080 bottles that are actually there
The heap on the floor runs on real physics. Walk into it and bottles part around your legs, roll, knock into each other and settle. Kick one and it goes. Pull a bottle out of the middle of a stack and everything above it notices.
Every bottle is an object with a label, and it stays wherever physics leaves it.
2,080 potions: 260 hand-written names across 8 vessel shapes, each numbered No 1 to No 2080.
26 shelves lettered Alpha through Omega, plus a golden Sun shelf and a silver Moon shelf.
The labels are properly printed: aged parchment, a letterpress watermark of the shelf's own letter, a vermillion drop cap edged in gold, hand-set type. No AI art anywhere. Pick a bottle up and read it.
Potion of Forgetting Why You Entered the Room
All 260 names were written by hand and sorted into 26 themed shelves. None of them are filler.
Elixir of the Lich Who Just Wants a Hug
Tonic of Invisible Until the Bill Arrives
Serum of Founder's Regret
Brew of the Stealth Mission Sneeze
Potion of Arrows Politely Missing You
Remedy of Wine and Sauce Always Missing Your Shirt
Concoction of Exploding Into Confetti (Un-Exploding After)
Ambrosia of Poltergeist Paying Monthly Rent
The shelves group them by theme, so tidying doubles as reading. Goblin Economics. Boldly Wrong. Personal Weather. Timing & Bad Timing. After Dark Lunacy.
Glass worth holding up to the light
The bottles are the reason this game exists.
Liquid that moves. It sloshes when you carry it, leans when you turn, foams when you shake it and settles when you set it down.
Dense colour: dark through the middle of the bottle, bright and saturated at the edges, the way liquid in glass actually behaves.
Three families of glass across the shop: polished with sharp glints, subtly frosted, and thick with suspended gold flakes.
Living interiors. Some potions hold slow motes that drift upward like fireflies in syrup. Twist the bottle and they swirl, lag, and settle back.
Molten metal. The Sun and Moon shelves hold gold and silver with real shimmer suspended in them.
A shop that changes all day and all night
Real time passes overhead. The sun comes up at quarter past six, crosses three glass domes and goes down again, and the room is different every hour of it.
A full day and night cycle: long bright days, short soft nights, and weather rolling through. Clear skies, rain on the dome, thunderstorms that flash the whole hall white.
Sunbeams and moonbeams wake the bottles up. A potion standing in a shaft of light flares from within: brighter, glowing, its particles doubling. Moonlight leaves an enchantment behind that lingers for half a minute after the beam has moved on.
Your lantern is a finding tool, not a floodlight. Sweep it across a dark corner and the bottles it touches glow back at you.
Candlelight, drifting stars, and a moon running through its phases. It never gets pitch dark. This is a shop, not a horror game.
Tidy together. Or don't.
Co-op. Open your shop and read out a six-character room code. That is the whole setup. No account to make, no launcher to sign into, no ports to forward. Your friend types the code and they are standing in your shop, shoving the same heap, stealing bottles out of your hands.
Couch co-op. One button adds a second player on the same screen, split top and bottom.
Versus: Sun vs Moon. Split the shop down the middle and race. 13 shelves and 1,040 slots each, two mirrored heaps, your side's bottles only. First to the target, or the highest score when the clock runs out.
Win on time, on bottle count, or by finishing your whole half.
A countdown, a scoreboard that races inward from both sides, and a proper winner's card.
Four taunts on the face buttons, because someone had to.
Made to be lived in
20 licensed tracks. Half the soundtrack starts locked and opens up song by song as you finish shelves, with a music player built into the menu.
More hands as you go. Start carrying five bottles, work your way up to fifteen.
Four charms that take the friction out of the back half. Light up a bottle's home shelf, sort your hands automatically, spot loose potions that share a colour, or pull matching bottles across the room to you.
Full controller support with in-game rebinding.
Every potion name, shelf title and symbol is a plain text file. Rename all 260. Retitle the shelves. Translate the shop into your own language. Drop the folder in and switch it on.
One room. Nowhere to be.
One room. Two thousand and eighty bottles. Nowhere to be.
Verfügbare Erfolge
Systemanforderungen für Alchemess: Tidy Up Your Potion Shop!
Minimum
Empfohlen
OS version
Windows 10 64-bit
OS version
Windows 11 64-bit
CPU
Intel Core i5-8400 / AMD Ryzen 5 2600
CPU
Intel Core i5-12400 / AMD Ryzen 5 5600X
Memory
8 GB RAM
Memory
16 GB RAM
GPU
NVIDIA GTX 1660 6GB / AMD RX 5600 XT 6GB
GPU
NVIDIA RTX 3060 8GB / AMD RX 6600 XT 8GB
DirectX
DirectX 12
Storage
20 GB available space
Storage
20 GB available space
Additional Notes
SSD recommended. Requires a DirectX 12 / Shader Model 6 capable GPU. NVIDIA DLSS supported on RTX cards.
Konto erforderlich
Epic ID
Unterstützte Sprachen
Audio: English
Text: Japanese, Thai, Russian, Chinese (Simplified), English, French, German
© 2026 Techplay Co., Ltd. All rights reserved.