What is Arena of Death?
A fast-paced local-multiplayer arena shooter where players compete in intense, short-round battles across dynamic arenas. Designed for quick matches, smooth controls, and immediate action.
Does Arena of Death support online multiplayer?
Currently, Arena of Death focuses on local multiplayer and split-screen play - perfect for couch battles with friends. Online modes and networked play may be added in a future update.
What is local multiplayer and how to use it?
Local multiplayer means that multiple players can play together on the same device or system, using split-screen or shared-screen gameplay. Each player connects with their own controller (e.g. keyboard, mouse, or gamepad), and you can fight, cooperate, or compete without needing an internet connection.
Up to 2 players can play together in local multiplayer.
To start, simply connect a gamepad controller (using USB cable or bluetooth) - the first player uses the keyboard and mouse, while the second player uses the gamepad. No internet connection is required.
What platforms are supported?
The game is available for Windows 10/11 (64-bit) PCs. There are no 32-bit builds or console versions at this time.
Who developed the game?
Arena of Death was developed in Slovakia by UGames / Michal Klempai, s.r.o., using Unreal Engine 5.5 (Lyra framework).
Where can I send feedback or report bugs?
You can contact the development team directly at [email protected] to share feedback, report bugs, or request features.
Why is Arena of Death in Early Access?
We’re releasing Arena of Death in Early Access to gather valuable player feedback on combat balance, arena design, and weapon variety. This will help us refine the gameplay and add new features based on real player experiences. We also aim to use Early Access to attract additional support and funding to continue expanding the game’s development.
How long will the game be in Early Access?
We expect Arena of Death to remain in Early Access for approximately 6–18 months, depending on community feedback and development progress.
How is the full version planned to differ from the Early Access version?
The full version will include more arenas, new weapon types, expanded AI modes, additional enemies, and visual polish based on feedback gathered during Early Access.
What is the current state of the Early Access version?
The current version is fully playable in single or local multiplayer and split-screen modes with one arena, working combat systems, and core gameplay loops. Some content, effects, and balancing are still being improved.
Will the game be priced differently during and after Early Access?
The price may increase after Early Access once we add significant new content and polish.