Ball Partner
This is a turn-based marbles battle game.
Monster system
This is a game where you capture monsters, build a team, and engage in battles.
Players can acquire new monsters by using items and capturing monsters during battles.
Most monsters can evolve into new forms with higher ability values by increasing their levels.
Combat system
Up to 8 monsters can be battled simultaneously, in an 8 vs 8 format.
Only 4 monsters can take actions, while the other 4 are in standby mode.
The device can switch from standby mode to active mode.
Determine who should act first through the action bar.
The game adopts a marbles battle mode, where the direction of the marbles' movement can be determined by the mouse.
Under normal circumstances, collisions do not cause damage but can reduce enemy MP.
Restraint system
Every monster has an elemental attribute.
Each skill also has an elemental attribute.
When the elemental attribute of this skill is a counter to the elemental attribute of this monster, the damage is doubled.
When the elemental attribute of this monster matches the elemental attribute of the skill, resistance, the damage is reduced.
Friendship Skill System
Touching a teammate during battle can trigger a friendship skill.
Friendship skills are all simple skills, causing a small amount of damage, moving further, and restoring a small amount of health, etc.
plot
This is a simple story.
The protagonist arrives in a different world, becomes a trainer, and embarks on a journey with his companions to participate in a competition.
Ball Partner 系統需求
最低
建議
OS 版本
Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
OS 版本
Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
處理器
Intel Core2 Duo or better
處理器
Intel Core2 Duo or better
記憶體
4 GB RAM
記憶體
4 GB RAM
GPU
DirectX 9/OpenGL 4.1 capable GPU
GPU
OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50), iOS 8.0, Android 4.4.4*
儲存空間
1GB
儲存空間
2GB
支援的語言
語音: 無
文字: 簡體中文, 英語
《Ball Partner》 Published and developed by luolei All trademarks, copyrights and logos are property of their respective owners.All rights reserved.

















