Why Early Acces?
We figured that the game in its current state is quite fun when we realized we spent quite a bit of time "playtesting" (aka just enjoying the thing). But everywhere we look, we see stuff that can still be improved.
Approximately how long will this game be in Early Access?
For another 12 months after the initial release.
How is the full version planned to differ from the Early Access version?
We would like to have :
A few more cars
Less linear, more complex environments
In-game period correct music
Some physics improvements
Better AI
Last but not least : The completed story of Yassine in the 80s
What is the current state of the Early Access version?
About 12 hours of gameplay if you drive like a maniac. A bit more otherwise.
25 cutscenes, linear story.
6 cars, each one drives very differently :
Types : 1 truck (in 4 different specs), 1 hatchback, 1 small sedan, 1 midsize sedan, 1 bigger sedan, 1 sports car
Layouts : 2 FF, 3 FR, 1 RR
Engines : 2 NA diesel, 2 turbo-diesels, 3 NA petrol, 4 4 cylinders, 1 5 cylinder, 2 6 cylinders
6 tracks with varying road layouts (3x3 highway, 2x2 highway, 2x1 road, B roads)
Traffic cars with an emphasis on realism and optimization for lower end CPUs
AI that works like 80% of the time (which is why it's only present on select missions)
How are you planning on involving the Community in your development process?
We're looking for :
car suggestions (must be period correct, 80s, sold or could have been imported to north africa as that's where the game is set),
road sections that would be fun to imitate,
ingame music contributions,
Help with localization to your language (we provide the translation, you verify/correct)
We're fully available to chat with our fans on instagram @boringcarstories