Why does this look so janky?

It's a UE4 build, mostly made from demo assets and free packs found on the Unreal marketplace. We have already begun upgrading to UE5.

So you're just a couple of asset flippers?

We prefer the term 'Content Acrobat', but no, we plan to replace those temporary assets with our own. Currently, about 50% of the characters/enemies are original creations.

So you'll just improve the graphics?

Upgrading to UE5 will also allow for more lush environments and more detailed destruction. Further updates will bring more levels, abilities, enemies, and game modes. Character customization and co-op multiplayer are features we are working on.

When can we expect the full version?

This build represents the first 1/3rd of the game. Expect the UE5 upgrade after the early access period, the 2nd major content update in 2026, and the 3rd in 2027.

Will my progress be saved between versions?

Some data may be reset, but it's a Roguelite, so that shouldn't be too much of a problem. As compensation for any inconvenience, we're pricing the game lower in Early Access and it will increase as it becomes more feature complete.

Can I provide feedback or bug reports?

There is a contact field on our website:
https://www.invadersimulator.com/ (新しいタブで開く)