Remnants of Eden
Характеристики
One Developer. A World That Refuses to Die.
Remnants of Eden was created entirely by one developer—a shifting sci-fi survival experience built around human–machine duality, hostile facilities above the clouds, and memories that refuse to die. Join the community and follow the journey beyond launch.ABOVE THE CLOUDS, GRIEF BUILT A WORLD THAT REFUSES TO LET YOU GO.
Remnants of Eden is an isometric science-fiction survival game set inside a shifting industrial complex suspended above an endless sea of clouds. You are Elias—human in memory, machine by necessity—searching for the truth behind Eden while the facility rebuilds itself around you.
Across 20 procedurally generated levels, survive radiation, scavenge limited resources, complete environmental objectives and fight rogue androids, drones and automated defenses. Every floor asks the same question in a different way:
What are you willing to become to keep one memory alive?

ONE MIND. TWO FORMS. NO SAFE CHOICE.
Shift between Elias’s human and machine forms in real time.
Human form offers speed, agility and faster interaction with the world. Machine form delivers greater weapon stability and protection from environmental radiation—but it is not an escape. Allow your radiation level to climb too far, and the machine can become inaccessible precisely when you need it most.
Survival depends on reading the room, choosing the right form and switching before the facility makes that decision for you.

SURVIVAL IS A SYSTEM—NOT A CHECKPOINT.
Health, radiation and Eden Sync are constantly competing for your attention.
Gas masks require filters. Filters expire. Radiation injections buy time, not safety. Your inventory is limited, and the resource you use now may be the resource you desperately need after the next door opens.
Complete objectives and survive hostile encounters to build Eden Sync, then slow the world around Elias when control begins to slip away. Every advantage has a cost. Every delay gives the facility another chance to close in.

THE FACILITY DOES NOT REMEMBER ITS OWN SHAPE.
Each of the 20 levels is assembled procedurally at runtime, reshaping the journey through Aurelian Dynamics.
Industrial chambers, irradiated sectors, elevated walkways, locked routes and hostile spaces reconnect in changing configurations. Navigation becomes part of survival: observe the environment, identify what the elevator requires and decide how much danger you are willing to cross to obtain it.
You may learn the language of the facility. You should never assume you know what waits behind the next door.

NOT EVERY PROBLEM CAN BE SHOT.
Restore power cores. Shut down overloaded systems in the correct sequence. Repair utility circuits. Seal contamination leaks. Clean quarantine growths. Reconstruct broken memories. Search the fallen for the components required to continue.
Objectives force Elias to move, observe and expose himself to danger. Progress is earned by understanding the room—not simply by clearing it.
Inside Aurelian Dynamics, every system is another piece of the story. Some were built to preserve life. Others were built to make certain that nothing could leave.

WHEN THE FACILITY TURNS HOSTILE, THE ROOM BECOMES A WEAPON.
Rogue androids pursue Elias through confined spaces. Drones apply pressure from a distance. Automated turrets control entire sections of the facility. Volt Crawlers transform the floor itself into a threat.
Weapons generate heat. Enemies attack from different angles. Safe routes disappear in seconds.
Control the encounter through positioning, form changes, environmental awareness and Eden Sync. Hesitation gives the machines time to surround you. Panic gives them everything else.

SOME MEMORIES SHOULD HAVE DIED.
Aurelian Dynamics called it the Eden Protocol: a neural-preservation project created to map the collapsing mind of a terminally ill child.
What remains is scattered across reconstructed archives, broken memory fragments and a facility that can no longer distinguish preservation from imprisonment. Piece together what happened to Eden, why Elias is still here and what the system has been protecting.
MIRA remains beside him through the silence.
And somewhere on every level, Eden’s teddy bear is still waiting to be found.

ONE DEVELOPER. ONE OBSESSION. ONE MEMORY THAT REFUSED TO DIE.
Remnants of Eden was developed independently by a single creator at Red Sunset Productions.
Its survival systems, procedural structure and narrative world were brought together with one purpose: to create a focused science-fiction experience in which every mechanic serves the same emotional core.
This is not a story about saving the world.
It is a story about what one person builds when saving one life becomes indistinguishable from refusing to let go.
Enter Aurelian Dynamics. Master both sides of Elias. Survive the 20 levels. Discover what remains of Eden.
MEMORIES NEVER DIE. THEY LEARN HOW TO SURVIVE.

Системни изисквания за Remnants of Eden
Минимум
Препоръчани
OS version
Windows 10 64-bit (version 1909.1350 or later)
OS version
Windows 11 64-bit
CPU
Intel Core i5-10400F or AMD Ryzen 5 3600
CPU
Intel Core i7-10700K or AMD Ryzen 7 5700X
Memory
16 GB RAM
Memory
32 GB RAM
GPU
NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
GPU
NVIDIA GeForce RTX 4070 12 GB or AMD Radeon RX 7800 XT 16 GB
DirectX
DirectX 12
DirectX
DirectX 12
Storage
12 GB available space
Storage
12 GB available space
SoundCard
DirectX-compatible sound card
SoundCard
DirectX-compatible sound card
Additional input device
Gamepad
Поддържани езици
Аудио: English
Текст: English
© 2026 Red Sunset Productions SRL. All rights reserved. Remnants of Eden, Red Sunset Productions, and their associated logos are trademarks of Red Sunset Productions SRL. This game is a work of fiction. All characters, events, organizations, and locations depicted are fictitious. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Unauthorized reproduction, distribution, modification, or public performance of this game or any of its content is prohibited. Remnants of Eden uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998–2026, Epic Games, Inc. All rights reserved.