Soul Cliff
Funktioner
Dette er et spil med tidlig adgang
Spil med tidlig adgang er stadig ved at blive udviklet og kan ændres betydeligt med tiden. Derfor kan du opleve uforudsete problemer eller helt nye spilelementer, mens du spiller.Du kan prøve spillet nu, mens det er i gang med at blive udviklet, eller vente, indtil det føles mere færdigt.General Information
Soul Cliff is a souls-like game about an individual who is attempting to save another trapped beneath a collapsed sink-hole. The gameplay is very close to a souls-like experience with the added element of an ultimate ranged ability but without a riposte mechanic. The story is a short-story with a potentially confusing moment.
Gameplay
The gameplay involves rolling, parrying, shielding, heavy/light attacking, activating your ultimate, and drinking potions to beat your opponents. There are currently four main boss fights. Due to the Early Access state, the final boss needs more design work. The other bosses are essentially complete.
Story
The story begins after the Self survives a sink-hole incident where his significant other was consumed by the earth. Desperately he tries to soften the caved-in rocks but to no avail. Not all options are considered due to the seriousness and time-sensitive nature of the event, and he converse with his thoughts The Self in an attempt to free her.
Name vs Genre
Soul Cliff is named coincidentally with the souls-like gameplay. The soul is the Self, the person separate from the body. Food nourishes the body, but what nourishes the soul? There is a cliff in the game positioned above the sink-hole. Thus Soul Cliff.
Soul Cliff udgaver
Systemkrav til Soul Cliff
Minimum
Anbefalet
OS version
Windows 8
OS version
Windows 10
CPU
11th Gen Intel(R) Core(TM) i7-11700KF
CPU
11th Gen Intel(R) Core(TM) i7-11700KF
Memory
6 GB
Memory
8 GB
GPU
NVidia RTX 3060 >=10GB
GPU
NVidia RTX 3080 10GB
Storage
12 GB
Storage
15 GB
Understøttede sprog
Lyd: English
Tekst: English
This game was built by Garett A C Hunter in Edmonton, AB, and is made and owned by Garett A C Hunter.

