Soul Cliff
Gatunki
Cechy
Gra w fazie wczesnego dostępu
Gry w fazie wczesnego dostępu są nadal w trakcie tworzenia i mogą ulec znaczącym zmianom w miarę postępu prac. W związku z tym, podczas grania możesz napotkać na nieprzewidziane problemy lub doświadczyć zupełnie nowych elementów rozgrywki.Zagraj teraz i doświadcz gry w trakcie jej tworzenia lub poczekaj, aż będzie oferowała bardziej dopracowane wrażenia.General Information
Soul Cliff is a souls-like game about an individual who is attempting to save another trapped beneath a collapsed sink-hole. The gameplay is very close to a souls-like experience with the added element of an ultimate ranged ability but without a riposte mechanic. The story is a short-story with a potentially confusing moment.
Gameplay
The gameplay involves rolling, parrying, shielding, heavy/light attacking, activating your ultimate, and drinking potions to beat your opponents. There are currently four main boss fights. Due to the Early Access state, the final boss needs more design work. The other bosses are essentially complete.
Story
The story begins after the Self survives a sink-hole incident where his significant other was consumed by the earth. Desperately he tries to soften the caved-in rocks but to no avail. Not all options are considered due to the seriousness and time-sensitive nature of the event, and he converse with his thoughts The Self in an attempt to free her.
Name vs Genre
Soul Cliff is named coincidentally with the souls-like gameplay. The soul is the Self, the person separate from the body. Food nourishes the body, but what nourishes the soul? There is a cliff in the game positioned above the sink-hole. Thus Soul Cliff.
Edycje Soul Cliff
Wymagania systemowe Soul Cliff
Wymagania minimalne
Zalecane
OS version
Windows 8
OS version
Windows 10
CPU
11th Gen Intel(R) Core(TM) i7-11700KF
CPU
11th Gen Intel(R) Core(TM) i7-11700KF
Memory
6 GB
Memory
8 GB
GPU
NVidia RTX 3060 >=10GB
GPU
NVidia RTX 3080 10GB
Storage
12 GB
Storage
15 GB
Wersje językowe
Dźwięk: English
Napisy: English
This game was built by Garett A C Hunter in Edmonton, AB, and is made and owned by Garett A C Hunter.

