Why Early Access?
We've chosen Early Access because we want to offer players the best possible gaming experience. To do so, player feedback is essential. Through this process we aim to enrich the game with new characters, stages, and mechanics while focusing on refining the gameplay's balance and difficulty. Community suggestions matter to us tremendously. In other words, it's the compass that will guide our ongoing development. We truly believe that by closely collaborating with our players, we'll create a high-quality game that everyone loves to play.
Approximately how long will this game be in Early Access?
Based on our current estimates, we anticipate the game will stay in the Early Access stage for around 6 to 9 months. However, please note that the nature and complexity of character, feature, and stage suggestions from the community could potentially impact this timeline.
How is the full version planned to differ from the Early Access version?
The final version aims to offer not only a greater variety of content but also more optimizations to ensure accessibility for a wider range of players.
Planned additions include:
New playable characters, each featuring a unique mutation that serves as a natural gameplay modifier
Visually diverse stages with added environment-specific challenges
Unique upgrade cards for each character
New enemy and boss types
Additional achievements and mutation tree options
Adjustments to gameplay difficulty balance
Improved optimization for enhanced performance
Implementation of top suggestions and recommendations from the community 😉
What is the current state of the Early Access version?
The game is fully playable, with two unique characters, four stages (maps), five difficulty modes (+ madness mode), 98 in-combat upgrades, mutation tree with up to 63 upgrades, tens of enemies and bosses (including some surprises) and plenty of fun achievements.
Will the game be priced differently during and after Early Access?
The price of the final product may increase slightly in proportion to the amount and complexity of the content added.
How are you planning on involving the Community in your development process?
We’ve already opened a dedicated Project XSTING Discord server (Abre em uma nova aba) with an active Suggestions Forum and Bug Reports Forum to enable players to share their ideas and insights as well as submit tickets in case of any issues. Player can also follow our progress in our public Trello roadmap. We are dedicated to listening to our community and improving the game accordingly.