Metro Exodus - Sam’s Story

玩家们要在符拉迪沃斯托克灭世后俄罗斯的荒原场景中开辟出一条生路。

Metro Exodus - Sam’s Story

核爆前,Sam 是美国驻莫斯科大使馆的一位海军陆战队员。他一直梦想着返回故乡,或许还能找到幸存的家人。在 Metro 阴暗的隧道中,这种希望非常渺茫。但随后“斯巴达小队(Spartans)”发现,莫斯科不是战后唯一幸存的城市,存有希望似乎不再是愚蠢的表现。

Sam 离开奥罗拉,踏上返回美国的旅途。他来到满是断壁残垣的符拉迪沃斯托克,这里的港口被海啸蹂躏、工业建筑成为废墟、居民区成为一片瓦砾。为了到达目的地,山姆发现要想逃生,必须动用自己掌握所有技能,因为四周的环境远比想象中复杂。

在符拉迪沃斯托克的沙盒生存场景中,山姆历经艰险。而随着玩家跟随山姆踏上全新旅程,穿越灭世后俄罗斯的荒原。

Metro Exodus 的评分和评论

IGN

作者:Tristan Ogilvie

8.5 / 10

Metro Exodus brings its survival horror to the surface without sacrificing any of the series' signature tension.

DualShockers

作者:Ryan Meitzler

8.5 / 10

With an expanded world and deeper systems, Metro Exodus breaks out of the tunnels without losing the series' signature survival elements.

Eurogamer

作者:Edwin Evans-Thirlwell

Recommended

Far from just another map-clearing game, Metro's first above-ground outing is an atmospheric, characterful voyage across a ruined Russia.

OpenCritic 提供的测评

Metro Exodus - Sam’s Story 系统要求

最低配置

推荐

操作系统

Win10 RS5 (Build 1809) 或更新 | Win 8.1 需要 build 9600 | Win 8 需要 build 9200 | Win 7 需要 SP1

操作系统

Win10 RS5 (Build 1809) 或更新 | Win 8.1 需要 build 9600 | Win 8 需要 build 9200 | Win 7 需要 SP1

中央处理器

INTEL CORE I5-4440 或同等产品

中央处理器

INTEL CORE I7-4770K 或同等产品

内存

8 GB

内存

8 GB

GPU

GEFORCE GTX 670 | GEFORCE GTX 1050 | AMD RADEON HD 7870

GPU

GEFORCE GTX 1070 | GEFORCE RTX 2060 | AMD RX VEGA 56

显存

2 GB

显存

8 GB

DirectX

11 | 12

DirectX

12

支持的语言

  • 语音:英语

  • 西班牙语

  • 法语

  • 德语

  • 意大利语

  • 俄语

  • 乌克兰语

  • 字幕:捷克语、波兰语、葡萄牙语、韩语、简体中文、繁体中文

© 2019 and published by Deep Silver, a division of Plaion GmbH, Austria. Deep Silver and its respective logos are trademarks of Plaion GmbH. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. and its licensors. All rights reserved. Agent movement powered by PathEngine™ - www.pathengine.com. Copyright © 2002-2018 PathEngine. PhysX and NVAPI provided by NVIDIA. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. PhysX © 2002-2016 NVIDIA Corporation. All Rights Reserved. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.