Metro Exodus - Sam’s Story

玩家們將在海參威中走遍各個生存場景,而這就是跨越世界末日後俄羅斯荒土的一趟全新旅程。

Metro Exodus - Sam’s Story

在炸彈被投下之前,駐莫斯科大使館美國海軍山姆一直夢想着回到自己的家鄉,並找尋自己仍在世的親人。而這個想法在黑暗無邊的地鐵隧道中看來卻是那麼荒誕,但就在斯巴達遊騎兵發現莫斯科並非戰爭後唯一倖存的城市後,保存心中僅存的希望就不再顯得可笑了。 \n \n山姆離開了 Aurora 並前往尋找回到美國的方法,他沿途看見了海嘯侵略後的海參威港口廢墟、被毀滅的工業建築物以及崩塌的住宅區。為了完成他的旅程,山姆將發現如果要活下去就必須使出渾身解數才行,因為周遭的環境可比他想得還糟糕太多了。 \n \n玩家們將跟隨山姆的腳步,將海參威視作一個無際沙盒並走遍各個生存場景,而這就是跨越世界末日後俄羅斯荒土的一趟全新旅程。

Metro Exodus 評價與評論

IGN

張貼者:Tristan Ogilvie

8.5 / 10

Metro Exodus brings its survival horror to the surface without sacrificing any of the series' signature tension.

DualShockers

張貼者:Ryan Meitzler

8.5 / 10

With an expanded world and deeper systems, Metro Exodus breaks out of the tunnels without losing the series' signature survival elements.

Eurogamer

張貼者:Edwin Evans-Thirlwell

Recommended

Far from just another map-clearing game, Metro's first above-ground outing is an atmospheric, characterful voyage across a ruined Russia.

評論由 OpenCritic 所提供

Metro Exodus - Sam’s Story 系統需求

最低

建議

作業系統

Win10 RS5 (Build 1809) 或更新版本| Win 8.1 需為 Build 9600 | Win 8 需為 Build 9200 | Win 7 需為 SP1

作業系統

Win10 RS5 (Build 1809) 或更新版本| Win 8.1 需為 Build 9600 | Win 8 需為 Build 9200 | Win 7 需為 SP1

處理器

INTEL CORE I5-4440 或同等級配備

處理器

INTEL CORE I7-4770K 或同等級配備

記憶體

8 GB

記憶體

8 GB

GPU

GEFORCE GTX 670 | GEFORCE GTX 1050 | AMD RADEON HD 7870

GPU

GEFORCE GTX 1070 | GEFORCE RTX 2060 | AMD RX VEGA 56

VRAM

2 GB

VRAM

8 GB

DirectX

11 | 12

DirectX

12

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© 2019 and published by Deep Silver, a division of Plaion GmbH, Austria. Deep Silver and its respective logos are trademarks of Plaion GmbH. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. and its licensors. All rights reserved. Agent movement powered by PathEngine™ - www.pathengine.com. Copyright © 2002-2018 PathEngine. PhysX and NVAPI provided by NVIDIA. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. PhysX © 2002-2016 NVIDIA Corporation. All Rights Reserved. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.