Why Early Access?
“We are a small team creating a complex game with many interconnected and overlapping systems. It’s important for us to receive timely feedback from our community, as it helps with setting correct priorities and making necessary adjustments and fixes.”
Approximately how long will this game be in Early Access?
“For now we’d rather not set a strict date for the full release. Our guiding principle is “quality above all”: when an occasional gameplay element ends up not meeting our standards, we try to take some extra time to tweak or rework it, which doesn’t mesh well with a long predetermined deadline.
To get a rough idea of how close the game is to its 1.0 release, check out the section titled “What is the current state of the Early Access version?”.”
How is the full version planned to differ from the Early Access version?
“Right now our main priority is implementing and polishing all major systems required to make the game a fully-functional sandbox experience.
Once those systems are in place, our plan is to fully focus on adding all the remaining content and implementing a fully-fledged story mode, the release of which will conclude the game’s Early Access.”
What is the current state of the Early Access version?
“Playing through the most recent build takes about 14-20 hours on average (this includes visiting every dungeon and killing every boss). Additionally, there’s a great deal of replayability provided by different ways to level your character and numerous procedural elements, which makes it worthwhile to play through the game more than once or twice.
Right now the game features:
Combat System: melee and ranged weaponry, dual wielding, magic
Leveling System and improvable Character stats
Health System: survival needs, injuries, psyche, pain, intoxication, fatigue
Economy and Exploration: contracts, trading, reputation, rumors, paper maps, crimes
Supplementary Mechanics: traps, throwing, hunting, drugs, statistics
11/13 weapon types
20/27 ability trees (216+ abilities in total)
4/7 enemy factions
3/5 dungeon types
~40% of the planned global map
4/6 biomes
1/3 major cities
2/6 major villages
20+ unique and 10+ recurrent Points of Interest
3 bosses
200+ enemy types
360+ pieces of equipment with varying stats and effects
50+ combat consumables
50+ Steam achievements
The next major update, “Rags to Riches”, will also feature:
The final major system to be added to the game: the Caravan (complete with a Fast Travel mechanic, an upgrade tree, and Followers)
Cooking and Consumables Crafting
Reworked Dungeon Generation and Contract System
Updated Economy
Dungeon Modifiers
Settlement Modifiers
New type of Points of Interest
And more: new weapons, enemies, items, and so on
Further updates will introduce:
Character Creation
Character Traits
Random Encounters
Stealth Mode
Enchantments
Maladies
Alchemy
After that, the work on gameplay mechanics will be complete, allowing us to start developing the main story in earnest.”
Will the game be priced differently during and after Early Access?
“Yes, the price will be gradually increased to reflect the addition of new content and mechanics.”
How are you planning on involving the Community in your development process?
“Our main platform for interacting with the community is our official Discord server. Other than that, we also rely on Steam discussions and reviews as well as our social media: Twitter, Facebook and Instagram.”