More than just a drift game.
Torque Drift 2 is an immersive motorsport game set in an alternate reality modern-day Japan, the birthplace of Drifting. Built off the backbones of Torque Drift 1 and years of community feedback, we ultimately aim to capture the vibrant and diverse world of drifting motorsports.
Throughout development, we will be releasing frequent updates and features in close communication with you, the players, to ensure we create the best game experience possible.
With Early Access, we're excited to share a host of features that represent the groundwork for what's to come!
Torque Drift 2 is a skill-based Motorsport game set in a fictional modern-day Japanese city. Boasting extensive vehicle, profile, avatar and garage customization options, linear and open environments, a powerful suite of player creation tools, and a multitude of feature support for both single and multiplayer experiences, Torque Drift 2 offers a ‘play-your-way’ experience that you have never seen before.
Set in the hills and back streets of Japan, you meet in parking lots to show off your modified cars for street rep, or battle it out in the hills in ad hoc drift battles. The street invokes a sense of excitement, fun and fear that puts drivers on the edge. Horsepower will not save you here as the street demands fine control to weave through tight mountain passes and streets.
Bright and vibrant events with roaring crowds, the Pro circuits are where drivers go for fame and glory - pushing their cars to the absolute limit. Competitions take the form of structured tournaments where you battle it out against other drivers, judged on your speed, angle, line, and style.
In Torque Drift 2, Drifting has become a mainstay in modern Japanese society with events and meetups becoming commonplace. An influx of money and wealth has enabled the young access to parts and cars locked behind the closed doors of the rich, taking the drifting world to all new heights. The current state has allowed young and old, pro and street, purist and progressive, traditional and new-age drifters to mix and compete, trying to identify who stands as the king of the mountain.
Gameplay pillars: The 5 C's
Collect: A range of NFT items to customize your gameplay experience.
Customize: Your cars body kit, liveries, avatar and garage using NFTs.
Create: Custom liveries, events, tracks, and more for community use and purchase.
Connect: with players across the globe to create a crew, join community events.
Compete: Live in intense head-to-head battles with a crew or on your own.
Ownable digital assets will be one of the major technological advancements of Torque Drift 2, allowing players to own all items collected while playing. Collecting, as a major pillar of the game, will tie directly with the digital assets system, giving you the opportunity to purchase, earn or find items that can be customised, sold or used in games outside of TD2.
Torque Drift 2 will build off of the editing and customization of its predecessor Torque Drift 1 by giving more tools, options and assets. You can customize cars, parts, avatars, tracks and your garage to a degree that is unprecedented in motorsport games.
Customisation extends far beyond performance or aesthetics though. Every mile driven, every tournament win and every significant gameplay event will be linked to your unique game items forever. Creating a rich history completely unique to your gameplay.
User Generated Content (UGC) and modding are the main way that TD2s ecosystem will continue to flourish after its launch. These are distinguished by where and how they are created.
UGC: Created in game, utilising built in game tools to create and publish assets.
Modding: Utilising external third party tooling (such as Unreal Engine) to create content that can be accessed from within the games community/modding section.
The ultimate goal of Torque Drift 2 is to become a motorsport playground, that enables and rewards creators for their skill and value. We do this by offering a framework of tools, features and gameplay that can be utilised by a range of creator roles.
Tuner/Mechanic: Utilising depth of knowledge in vehicle handling and car tuning to create specialised setups for drivers with specific needs.
Artist: Car paint jobs, decals and crew branding are just some of the ways that talented individuals will be able to flex their creative flair.
Event organiser: Wrangling drivers, booth operators, judges, marketing and sponsors to hold high stakes Tournaments on well known tracks, or quiet crew meets on the streets of Japan. Built and run your own drifting series year round, or hold a coffee and cars virtually, the choice is up to you.
Crew owner: Build incredible communities around cars and drifting, to compete or just to hang out. Crew owners are tasked with creating a sense of belonging and ownership within their community.
Driver: Hone your skills on the track, build your car and compete on the world stage of glory, on behalf of your crew, or on your own. One of the most famed roles, your skill and history as a driver will be engraved on your parts forever on chain.
These are just to name a few of the ways you can make a name for yourself within the world of Torque Drift 2.
Competition will be fierce in Torque Drift 2 with players competing for currency, parts, reputation, rank, or just for fun.
Players can compete in several different ways. The most common being 1v1 multiplayer drift battles, where players earn points based on angle, speed, duration and more, with the highest point total walking away as the victor.
Competition will not be limited to 1v1 battles however, with drift battles being expanded into crew based tournaments, on a regular basis. These large scale drift battles will pit crew against crew in battles that have large rewards at stake and, more importantly, rank.
There will also be a number of other ways that players can engage in the competitive aspects of the game. Car meets and Stance shows allow artists and tuners to flex a variety car builds that are meant for the showroom and street. With a completely different set of judging criteria, these competitions allow for a broader level of expression .
Our philosophy towards Torque Drift 2 is for it to be developed around players interacting with each other in meaningful ways. So, it stands to reason that we are building a robust communication system. Built with varying levels of public and private channels, the social element of TD2 is constructed to best cater towards the players in-game needs. Whether they’re looking for a crew, trying to hire someone for work, or just want to privately message some friends, everything will be catered for in-game.
- Drift practice mode
- Customisation garage
- Photo booth feature
- Nissan 180sx (And variants)
- Nissan 400z (And variants)
- Nissan R34 (And variants)
- Nissan 240z (And variants)
- Nissan 370z (And variants)
- Nissan R35 GT-R (And variants)
- Nissan S15 (And variants)
- Subaru BRZ (2022)
- Lug nuts
- Exhaust tips
- Steering wheels
- Shift knobs
- Tow straps
- Community modding
- Multiplayer lobbies
- Decal Editor
- Paint Booth
- Car tuning
- Drift battles
- Crews + more
Cars (Base model and variants)
- Nissan 350z
- Nissan R33
- Subaru models
- Mazda models
- Air fresheners / Hangables
- Interior hand straps
- Bobble heads / Dash aesthetics
- Adjustable Gear shifter length
- Coil overs
- Seat plushies
- Side mirrors
- Roof scoops
- Neons + more