Exodus SDK may contain content not suitable for all ages.
Exodus SDK
Exodus SDK
The Exodus SDK is a complete set of tools for Metro Exodus, built using the powerful and flexible 4A Engine. It enables anyone to create standalone content for personal or non-commercial use.
Exodus SDK and all mod content requires either Metro Exodus 2019, or Metro Exodus Enhanced Edition to be installed, but each launch and run separately._
Scene Editor
The scene tool is the main tool you use while working on a level. It is mainly used for adding and manipulating all kinds of objects on a level, from NPCs and weapons, to patrol points, restrictors, and proxies.
Model editor\viewer
The model editor allows you to change collision properties, textures, materials, add locators and texture presets, edit animation tags and other animation properties using the model tool.
Navigation
The navigation mode allows you to create/edit the navigation mesh (aka: A.I. map) of the level. This is required for the AI (Enemies, Friends, etc..) to move through the level.
Particles
The particles mode allows you to create/edit the particles in the game.
Terrain editor
Terrain Tool allows you to edit terrain for your level. Valleys, mountains, caves, uneven or sloped ground, etc. You can easily modify both shape and appearance by using a range of tools.
Weather editor
The weather editor allows you to create weather presets to use within the weather volumes. There are several options to adjust: Skybox, Sun, Clouds to Post Process, Snow/Water Levels, etc. You can create different types of weathers, Day/Night Cycles, or Modifiers.
Camera track editor
Track editor is used for creating cut-scenes, camera spans, camera shakes, and screen effects.
Visual Script
The VS (Visual Script) editor allows scripting complex gameplay features and AI behaviors without writing a single line of code. The main advantages of visual scripts are their simplicity and clear visual feedback to user. Their logic is founded upon the so-called events which are produced in the scripts by specific triggers, and further processing of these events.
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Metro Exodus Ratings & Reviews
82%
Critics Recommend83
Top Critic AverageStrong
OpenCritic Rating- See All Reviews (Opens in new tab)
Exodus SDK System Requirements
Minimum
Recommended
OS
Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1
OS
Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1
CPU
INTEL CORE I5-4440 or equivalent
CPU
INTEL CORE I7-4770K or equivalent
RAM
8GB
RAM
8GB
GPU
GEFORCE GTX 670 | GEFORCE GTX 1050 | AMD RADEON HD 7870
GPU
GEFORCE GTX 1070 | GEFORCE RTX 2060 | AMD RX VEGA 56
VRAM
2 GB
VRAM
8 GB
DIRECT X
11 | 12
DIRECT X
12
Languages Supported
English
Spanish
French
German
Italian
Russian
Ukrainian
Subtitles: Czech, Polish, Portuguese, Korean, Simplified Chinese, Traditional Chinese
© 2019 and published by Deep Silver, a division of Plaion GmbH, Austria. Deep Silver and its respective logos are trademarks of Plaion GmbH. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. and its licensors. All rights reserved. Agent movement powered by PathEngine™ - www.pathengine.com. Copyright © 2002-2018 PathEngine. PhysX and NVAPI provided by NVIDIA. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. PhysX © 2002-2016 NVIDIA Corporation. All Rights Reserved. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.