Exodus SDK

The Exodus SDK is a complete set of tools for Metro Exodus, built using the powerful and flexible 4A Engine. It enables anyone to create standalone content for personal or non-commercial use.

Exodus SDK

The Exodus SDK is a complete set of tools for Metro Exodus, built using the powerful and flexible 4A Engine. It enables anyone to create standalone content for personal or non-commercial use.
Exodus SDK and all mod content requires either Metro Exodus 2019, or Metro Exodus Enhanced Edition to be installed, but each launch and run separately._

Scene Editor

The scene tool is the main tool you use while working on a level. It is mainly used for adding and manipulating all kinds of objects on a level, from NPCs and weapons, to patrol points, restrictors, and proxies.

Model editor\viewer

The model editor allows you to change collision properties, textures, materials, add locators and texture presets, edit animation tags and other animation properties using the model tool.

Navigation

The navigation mode allows you to create/edit the navigation mesh (aka: A.I. map) of the level. This is required for the AI (Enemies, Friends, etc..) to move through the level.

Particles

The particles mode allows you to create/edit the particles in the game.

Terrain editor

Terrain Tool allows you to edit terrain for your level. Valleys, mountains, caves, uneven or sloped ground, etc. You can easily modify both shape and appearance by using a range of tools.

Weather editor

The weather editor allows you to create weather presets to use within the weather volumes. There are several options to adjust: Skybox, Sun, Clouds to Post Process, Snow/Water Levels, etc. You can create different types of weathers, Day/Night Cycles, or Modifiers.

Camera track editor

Track editor is used for creating cut-scenes, camera spans, camera shakes, and screen effects.

Visual Script

The VS (Visual Script) editor allows scripting complex gameplay features and AI behaviors without writing a single line of code. The main advantages of visual scripts are their simplicity and clear visual feedback to user. Their logic is founded upon the so-called events which are produced in the scripts by specific triggers, and further processing of these events.

Metro Exodus Ratings & Reviews

IGN

by Tristan Ogilvie

8.5 / 10

Metro Exodus brings its survival horror to the surface without sacrificing any of the series' signature tension.

DualShockers

by Ryan Meitzler

8.5 / 10

With an expanded world and deeper systems, Metro Exodus breaks out of the tunnels without losing the series' signature survival elements.

Eurogamer

by Edwin Evans-Thirlwell

Recommended

Far from just another map-clearing game, Metro's first above-ground outing is an atmospheric, characterful voyage across a ruined Russia.

Reviews provided by OpenCritic

Exodus SDK System Requirements

Minimum

Recommended

OS

Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1

OS

Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1

CPU

INTEL CORE I5-4440 or equivalent

CPU

INTEL CORE I7-4770K or equivalent

RAM

8GB

RAM

8GB

GPU

GEFORCE GTX 670 | GEFORCE GTX 1050 | AMD RADEON HD 7870

GPU

GEFORCE GTX 1070 | GEFORCE RTX 2060 | AMD RX VEGA 56

VRAM

2 GB

VRAM

8 GB

DIRECT X

11 | 12

DIRECT X

12

Languages Supported

  • English

  • Spanish

  • French

  • German

  • Italian

  • Russian

  • Ukrainian

  • Subtitles: Czech, Polish, Portuguese, Korean, Simplified Chinese, Traditional Chinese

© 2019 and published by Deep Silver, a division of Plaion GmbH, Austria. Deep Silver and its respective logos are trademarks of Plaion GmbH. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. and its licensors. All rights reserved. Agent movement powered by PathEngine™ - www.pathengine.com. Copyright © 2002-2018 PathEngine. PhysX and NVAPI provided by NVIDIA. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. PhysX © 2002-2016 NVIDIA Corporation. All Rights Reserved. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.