Is this in Early acces and what can I expect from game in its state?

Yes this is releared as EA and in its current state there will be only 1 gamemode avilable, 2 more are planned but will not be avilable right ahead. In its current stage there will be 7 hulls, 20 turrets, 40 equipment options (not upgradable yet this feature will come later), and about 100 in battle cards which contains both buffs and drones to chose from.

How often will you be updating the game?

I plan to have major updates every 3-4 months. These updates will add new features, batches of equipment, more levels, and general improvements.
Minor updates or bug fixes will be released approximately once a month, depending on the feedback received; these may be released more frequently."

Will my progress be saved during updates?

Yes current save system is already designed to be able to handle future expansion, so there is no need to wory about losing progress.
BUT in early stages cloud syncing might be disabled.

Will price change when it will come out of early acces?

There is currently no plan to change price at all.

Can I provide feedback and bug reports?

YES you can submit any questions or bugs on discord channel under DroneTank FAQ or BugsandFixes: https://discord.gg/aF9vCzvhek (Opens in new tab)
There is also channel for tips and suggestions if you have any ideas for improvements

How much can i change my tank?

You can chose from hull and turret and mix them as much as you want. Find combo that suits you best! Certain turrets can be assembled to more powerfull version if placed on specific hull changin completely turret visual and behaviour

What does equipment do? Is equipment upgradable?

You can select in garage your starting equipment this will set path for your build in battle as garage equipment is much stronger.
In current state equipment will not be upgradable but this feature is also planed in future.

What types of equipment is there?

AI control module: this will afect your drones that help you in battle. Common upgrades are increase spawn numbers, increase drona damage etc.
Command module: this works with drone behaviour and their response to changes in battle-kamikaze when low health, attack closest enemy.
Special skill: this have page of its own but it is activable skill in battle with cooldown.
Power core this enhances in most cases vehicle movement but not always some comes with downsides-Increase engine Horse power, increasereload speed when close to enemy.
Defensive module Self explaining mostly damage or HP related upgrades-Add mox HP, Increase defense againist HEAT shells, increase armour
Offensive Module Mostly damage, reload speeds or critical damage related-add damage, add crit%, increase reload rate by x%
Movement module weaker than powercore but only positive movement increases- hull rotation speed, terrain traversion height, ramming damage
Hexecraft module this enhances magical abilities or elemental damage or status chance- increase elemental damage by x%

What about those special skills?

Special skills options are:
1.Powerfull temporary boost that enhances your tank and your drone for short duration
2. Friendly fire support- artillery, gunship, strike plane, bomber tactical missile etc.
3. Drone targeting overwrite- this makes all your combat drones attack at enemy that you are looking at
4. Structure building- allows you to build static support units these don´t attack, can be destroyed by enemies but provides buff in their range

What about battles? How long do they take and what do i do in them?

Each battle in standard mode takes 30 minutes, only delayed by bosses as they stop your timer until you defeat them. You figth hordes of enemies coming at you earn battle data which can be exchanged for drones or upgrades in shop. Shop opens every 2 minutes and after defeating boss.
There is planned Endless mode but its not implemented yet. And another is Dark zone raiding which is shorter 10-15 mins where you will earn resources for equipment upgrades