ATMOSFAR
What is included in the Early Access?
ATMOSFAR can at its point of Early Access release be enjoyed across two distinct regions of floating islands with multiple biomes, gameplay mechanics, objectives, three Wasps and a fully-fledged Cloud Cruiser.
What is the current state of the product?
ATMOSFAR is a release-ready application that can be experienced in both single and multiplayer.
How long will the product be in Early Access?
ATMOSFAR will remain in Early Access for at least 9 months, however this period could be extended with more added content if enough Vagabonds join us on the flight.
How often will the product be updated?
ATMOSFAR will be updated regularly on a weekly to monthly basis, and sometimes even daily. Especially around the initial release and subsequent major updates we will support a rapid deployment schedule, but as the application matures, we expect a more regular release pace.
Will my progress be saved between updates?
We aim to persist your saves across the entire Early Access period. Although unexpected, if we need to implement drastic changes to the saving system we will do our best to support save migration.
Will the price change when the product leaves Early Access?
Yes, there will be a slight price increase before the game releases into its full version.
Can I provide feedback or bug reports?
As developers we have a long history of Early Access development, and we truly believe that there is no better source of honest feedback than the Vagabonds who make the leap to spend time with the game. Community members can involve themselves across multiple ATMOSFAR communities through which we’ll listen to player feedback, ideas, suggestions and of course bug reports. ATMOSFAR has a built-in bug reporting tool where players can leave feedback directly from planet Tycos. There will also, and already has been, opportunities for players to make lasting contributions to the world of ATMOSFAR through asset contests, name ideation and more.