What is the current state of the game?
The main gameplay loop is already in place, but the game is still missing a few levels and gameplay modifiers. The final version is planned to feature 24 levels, each offering unique twists on the core gameplay. To add asymmetry and depth, I also plan to introduce selectable perks, allowing each player to specialize their role within the team. Depending on feedback, equippable gear may also be added.
So: new levels, new perks, new gear.
Additional features may be added over time based on player feedback and community interactions.
How long will the game be in Early Access?
I’m hoping for a couple of months, but I tend to overshoot my own deadlines.
How often will you be updating the game?
I’m aiming for weekly or biweekly updates.
Will my progress be saved during updates?
No promises, but I’ll do my best to keep save files compatible between Early Access and the full release.
Will the price change when the game leaves Early Access?
Yes, the price will be bumped up slightly on release.
Can I provide feedback and bug reports?
Of course, the entire goal of Early Access is to gather player feedback. I enjoy implementing good ideas, even if they aren’t mine. So if you have a great idea, don’t hesitate to reach out to me on Discord: https://discord.gg/CQSpaFhsCf (Opens in new tab)