You don't just build a campsite. You take a wild stretch of coast and turn it into a place people come back to.
Camping Resort Simulator is a cozy management sim about transforming a place. Start with an empty plot by the sea and shape it, piece by piece, into a resort with a character all its own: lay out the paths, raise bungalows and villas, open a lagoon pool, plant the landscape, and welcome guests who arrive hoping for a holiday they'll remember.
Your first summer starts now
Three chapters take you from an empty plot to your first big festival night. Then Free play is yours: no goals, no locks, and a tool to shape the land your way.
From quiet pitches to lagoon villas
Tents and caravans, glamping, bungalows and villas around a lagoon pool with a palm island. Add a slide pool, a beach bar, ice cream and a restaurant, and every corner finds its own kind of guest.
Summer nights
When the sun goes down, the campsite lights up: open-air cinema, live shows on the plaza, festival nights with a DJ, and string lights over the paths.
Shape a real place, not a grid
Every plot has its own quality and feel, so where you place something matters as much as what you build. A bungalow tucked into the right corner of the coast becomes somewhere special. The same bungalow dropped just anywhere is only a box.
Watch your guests live their holiday
Click any visitor and follow their day: where they wander, what they enjoy, what they were hoping to find. Your resort is never a spreadsheet. It's a place full of people living small stories.
Manage with your head and your heart
Keep an eye on the numbers, but the numbers follow the place: a resort that feels good is a resort that fills up. Read what your guests need, and let every decision open the next one worth making.
Made to be looked at
Settle in at the end of the day and watch the beach at sunset. When you like what you see, press P and keep it as a postcard.
Early Access
The game is fully playable today: a coastal map, seven types of guests, services, leisure and lodging, decoration and landscaping, the full first-summer campaign and free play, with save/load, a day-night cycle and eight languages. Over roughly 12 to 18 months we will add more lodging, services and activities, more decoration, deeper statistics and a smarter operations director, guided by player feedback.
AI-generated content disclosure
Some content was made with the help of generative AI tools and then reviewed and reworked by the developer: base 3D models for some buildings, props and characters (retouched by hand), the in-game radio music, the first draft of the translations and some promotional artwork. Nothing is generated by AI while you play.