Dead Week
Deborah Walker is not quite your regular high schooler.
She sees monsters, demons and vampires. She can fight them, too. But she can’t tell anyone. Because who would believe her?


You are a Reaper, and you are not the only one.
Pick your outfit for the day, and go make some friends. Survive exams, gossip, even family dinners. Then pick your weapon for the night: and make some enemies.

Over 1,000 scenes and 500,000 words
Marrowgate is yours to explore in this story-driven tactical RPG, with:
- A campaign of 150 days full of choices and possible outcomes, with entire arcs active only depending on your decisions... good ones, or bad ones!
- Over 1,000 scenes already written, and many more to come in the full game.
- More than 28 voiced characters with over 2,000 voice lines (1,700 already in Acts One and Two)
- Several romances. Have you found them all?
- Every day counts. Under your direction, Deb can succeed or fail at almost anything, and the game goes on either way. Live her life as one continuous, dynamic journey, through little things such as math exams or big ones like combat.
We already have 574,000 English words in Acts One and Two alone, plus a bit of Act Three. Writing, translating and editing are the main reasons for Early Access!

RPG Stats and Progression
- Character Creation. Customize all of Deborah Walker’s starting attributes. Your choices will already shape the story and what she will be able to do.
- Skill ascension. Max out a skill, then ascend it into the version you prefer.
- Companions. Choose who you want by your side, then customize their skills and unlock their prestige version. New companions can even be unlocked in later acts!
- Talent trees. Deb can learn several talents as a way to dual-class her, each with new skills and new passives. It’s impossible to explore even a third of them in one playthrough!

- Crafting. Some crafting options are given by your chosen tutor, and others are unlocked by your attributes.
- Ally with factions... or fight them all!
- Discover special gameplay related to how you created Deborah this time.
Use Divination Tarot with your Occult powers. Or hack computers with Science. Or just play video games. Or win chess tournaments... or compete in a sports league!
Discover new activities in every game!

And when you think you have seen it all?
- DUNGEONS.
Besides story events, choices and tactical combat, Deb also goes dungeon crawling sometimes.
- NEW GAME+.
Achievements from your first game unlock new content in the next one!
- HARD MODE.
An upgraded version of the game unlocked once you have beaten it. It has some new rules, but also new creatures invading the town and some new missions.
The full game is estimated far above 50 hours of game time, living the life of Deborah through mundane days and epic combat.
Taken together, all your decisions will shape major changes in her life later on, or open the way to a decisive path.
Note: this is our price during development, and it will increase as the game nears completion.
Please notice that we are an indie! The game is already immense, but we have a lot more we want to add to it, using our indie speed. Every player and every piece of feedback is precious to us to make sure we give you the best experience.

About 15 hours are already playable in Act One: Monsters and Coffee Runs.
The story of Deborah is refined every day... but there is a lot of content ready for you to dive into!
By purchasing now, you acquire the full game, and will receive all additional acts as soon they are made available.
We plan to release acts nearly every month, and "Act 2: The House of Ravens" is coming out end November, bringing the number of scenes to over 1,000.
Your save carries over to the next content!