Why Early Access?

As a solo developer, my primary goal is to create an experience that feels both polished and chaotic in all the right ways. Bringing the game to Early Access allows me to gather direct feedback on the core mechanics—like the Instant Destruction system—to ensure they feel satisfying for every player.

I want the community to help shape the game's evolution. Whether it's deciding the balance between 'serious' tools and 'joke' weapons (like the toy guns), or helping design the upcoming Giant City-Destruction mode, player input will be the foundation of our development roadmap. By joining now, you are helping me fine-tune the gameplay loop and prioritize the features you want to see most.

Approximately how long will this game be in Early Access?

My current goal is to remain in Early Access for approximately three to six months. However, this timeline may be extended depending on the feedback I receive and the time required to ensure the final features meet the community's standards.

I plan to be highly active, providing weekly updates to address bug reports immediately and experiment with new community ideas. The current roadmap includes expanding the arsenal with both serious and 'toy' weapons during the first two months, followed by the implementation of the Giant City Destruction mode. The final month(s) will be dedicated to rigorous bug-fixing and polish based on live player feedback to ensure a smooth 1.0 release.

How is the full version planned to differ from the Early Access version?

The full version is planned to include many more Guns, gameplay features, and improvements that are currently not present in the Early Access version.

What is the current state of the Early Access version?

The core experience is fully functional and stable. Currently, the main story mode is playable from start to finish, and the Instant Destruction mode is fully implemented, allowing players to experience the physics engine without any known major bugs.

While the game is stable, it is currently missing the 'Giant' mode and the full variety of experimental 'toy' weapons intended for the final release. Early Access serves as a way to polish these existing systems while we build the final expansion content together.

Will the game be priced differently during and after Early Access?

The price will increase after the Early Access period.

How are you planning on involving the Community in your development process?

I want to know what you'd like to see in the game and how you think I could improve it as a whole.