Furyball: Rogue Revenge
Why Early Access?
“Furyball: Rogue Revenge is built around a unique gameplay concept based on ricochets and mastering the Furyball. Our core gameplay is already in place, but we want to use Early Access to deepen progression, expand build variety, add more content, and most importantly, build the game together with our community.”
Approximately how long will this game be in Early Access?
“We expect Early Access to last approximately 12 months. This period will allow us to add content, improve our progression systems, and refine the experience based on player feedback.”
How is the full version planned to differ from the Early Access version?
“Version 1.0 will feature more gangs, enemies, bosses, upgrades, and build possibilities, along with major improvements to progression and replayability. We also want to further expand the world of Neo Arcadia and Azami’s story.”
What is the current state of the Early Access version?
“Furyball’s core gameplay is here and ready to be mastered: fast-paced combat built around ricochets, pinball traps, roguelite progression, and plenty of build possibilities.
Early Access will already offer a complete experience built around this core gameplay loop, but some systems, content, and progression elements will continue to evolve throughout development.”
Will the game be priced differently during and after Early Access?
“Yes. The price of Furyball: Rogue Revenge will increase when the game reaches version 1.0, reflecting the additional content and improvements added during Early Access.”
How are you planning on involving the Community in your development process?
“We want to build Furyball together with our players. We’ve already started this process through our various playtest phases, and we’ll continue doing so throughout Early Access. Your feedback on gameplay, difficulty, builds, progression, controls, and replayability will directly help us improve the game.”
Will I have access to the product during the entire Early Access phase?
Yes, of course :)