Rasna

A is a single-player, story-driven historical open-world game. An Etruscan legend as it might have been told around the fire. Historically accurate, but also full of mysterious places, magical creatures, and mythology.

This is an Early Access Game

Early Access games are still under development and may change significantly over time. As a result, you may experience unforeseen issues or completely new gameplay elements while playing this game.You can play now to experience the game while it's being built or wait until it offers a more complete experience.

Rasna is a single-player, story-driven historical open-world game presented as a “Historically Accurate Etruscan Tale”.

In 499 BC, you are hunted by your own people.
Rasna strives for meticulous historical accuracy while immersing the player in a world rich with mysterious places, magical creatures, and ancient mythology.
Rasna is designed for players who love story-driven experiences, historical settings, and meaningful choices.

The player assumes the role of Velia, a young woman and daughter of the Lucumon (king) of the Etruscan city of Manthura.
At the beginning of the game, something terrible happens and Velia becomes an outcast, hunted by her own fellow citizens.

Choices have consequences.
The game can end prematurely in 14 different ways, or reach the story’s conclusion through three distinct endings.
Dialogues require continuous player interaction and offer numerous choices. This makes it impossible to tell which decisions will truly affect the story, and which simply help define the personality you wish to give the protagonist.
To improve immersion, side quests are fully woven into the main one and are intentionally indistinguishable from it. Choices made during these missions can directly influence the outcome of the story.
Each character Velia encounters has a personal backstory, adding depth and richness to the narrative. It is up to you to decide whether to explore a conversation in depth or bring it to a close more quickly.

Gameplay and Combat System
Our goal is to offer highly varied gameplay: exploration, investigation, dialogue and diplomacy, combat, stealth, and the challenge of finding your way through complex environments.
As the story unfolds, you will find yourself in very different situations, each requiring a distinct approach.

At present, the combat system is still in development and not yet available. The Early Access release will only take place once the combat gameplay is ready for testing.
Combat philosophy: in our pursuit of maximum immersion, our goal is to create a combat system that is highly intuitive and focuses on tactical awareness and the ability to read the situation, rather than mechanical complexity.

Historical Accuracy vs Fantasy
According to ancient Mediterranean legends and mythology, humans do not possess magic. However, there are magical creatures they may encounter, and a spiritual world that influences the forces of nature around them.
As the protagonist of an Etruscan tale, you will occasionally encounter magic and magical beings. They may be allies, neutral presences, or enemies, but you will not gain access to fantasy powers like fireballs, lightning bolts, etc.

Rasna is not “Etruscan” only in its aesthetics. In its own way, it aims to let players experience the world as an Etruscan might have seen and understood it.

The game takes place in an actual 3,600-hectare (9,000-acre) geographical region, recreated as it might have appeared 2,500 years ago.
All the major archaeological sites in this area have been recreated in the game.
The world is entirely handcrafted. No areas are procedurally generated.

About the developers
Rasna is developed by a team of only two developers, Matteo and Lorenzo, with the support of a few friends, volunteers, and a composer.

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Rasna System Requirements

Minimum

Recommended

OS version

64-bit Windows 10

OS version

64-bit Windows 10

CPU

Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)

CPU

Intel Core i7-8700 (3.2Ghz) or AMD Ryzen 5 3600 (3.6 Ghz)

Memory

16 GB RAM

Memory

16 GB RAM

GPU

NVIDIA GeForce GTX 1080 6GB or AMD Radeon RX 580 8GB

GPU

NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT or INTEL Arc A770

DirectX

DirectX 12

DirectX

DirectX 12

Storage

20 GB available space

Storage

20 GB available space

Languages Supported

  • Audio: Italian, English

  • Text: English, Italian

“Rasna” is a game by Matteo Bordini. All content is copyrighted. All rights reserved. Additional copyright and trademark rights reserved by their respective owners.

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