
Xenobiome Command is a strategy game about keeping a colony alive on a fungal alien world. You land in the fog with one colonist and nobody coming to help, and every map is a new colony to grow from nothing.
The purple fungus on the ground is alive, and it breeds alien packs. They walk out of it toward your Landing Zone and take any area they reach. If they take the Landing Zone, the colony is lost. Burn a patch of fungus and it stops breeding.
The authority that funds you keeps score. Finish quests and your standing rises. Lose colonists or miss deadlines and it falls, and at zero you're recalled.

- Explore the fog to see what's out there, and claim the ground under it before something else does.
- Harvest what the land gives, refine it, and keep the colony fed, housed, and healthy.
- Build sleeping pods, orchards, labs, forges, and shrines, and grow from one colonist to a working colony.
- Hire wardens, the colony's fighters, and march them out to meet the enemy. A fight lasts days, and you can pull back at any time.
- Watch the enemy. A sleeping pack sends raids at your land every few days, and a pack you wake attacks at once.
- Sickness, a cold season, and events with no good answer get in the way of every plan.

- Pick a commander and a colonist trait before you land. 18 commanders and 7 traits change how a colony develops.
- Draft technologies from four research tracks, so your toolkit changes from colony to colony.
- 140 incidents and colony events force choices with costs.
- Artifacts, festivals, and stars carry progress from one colony to the next.
- Every map records the hardest difficulty you've cleared, and commanders earn titles as you play them.

Play 2 campaigns across 27 handcrafted story maps. The first runs from planetfall to last stand. The second follows a faction that lives off what it kills. Narration plays between maps, and every campaign map hides one secret.
Scenario mode replays 24 biomes with seeded layouts, 16 rolled map traits, and 4 asymmetric factions. Today's Drop is a new seeded scenario every day.

An interactive tutorial walks you through your first colony, and the in-game codex explains every system.

- A map takes 10 to 30 minutes and saves when you quit.
- Pick a pace from relaxed to sandbox, and pause whenever you want.
- Choose from 4 difficulty levels.
- Cancelled builds refund in full, and you can undo your actions.
- Play with mouse and keyboard, gamepad, or touch, and rebind the controls.
- The game works fully offline.
- Buy once. Every future update and DLC is free.

