All Hallows

A brutalist squat party becomes a waking nightmare. It doesn't just watch; it learns. Survive a bloodthirsty urban legend in this high-fidelity, audio-driven horror. Don't look away.

Enter the Faire — All Hallows Awaits

Enter the Brutalist Squat. Survive the Harvest. All Hallows is a high-fidelity, audio-driven psychological nightmare from Aardvark Anteater Acoustics. Outsmart a shifting reality, solve complex sonic puzzles, and face a bloodthirsty urban legend. Launching in Early Access on Epic Games Store this September!

This is an Early Access Game

Early Access games are still under development and may change significantly over time. As a result, you may experience unforeseen issues or completely new gameplay elements while playing this game.You can play now to experience the game while it's being built or wait until it offers a more complete experience.

Tactile Psychological Horror. Survive a shifting brutalist nightmare weaponised by sound.

⚠️ IMPORTANT: EARLY ACCESS TECHNICAL ROADMAP & BACKER EXPECTATIONS
All Hallows is launching in Early Access as an active, evolving production slice.

What you are purchasing today is the foundational Chapter 1 / Act I vertical slice—a highly focused, high-fidelity psychological horror loop featuring our core spatial audio mechanics, initial entity encounters, and physical haptic testbed integration.

• CURRENT STATUS: Core gameplay loop, directional audio navigation, initial entity encounters, and opening chapters (approx. 45–90 minutes of high-tension replayable gameplay).
• IN ACTIVE DEVELOPMENT: Additional cathedral wings, expanding entity behavior trees, and the full narrative campaign rolling out across continuous production milestones.
• TARGET AUDIENCE: If you are looking for a complete, multi-hour campaign, we recommend waiting for our 1.0 release. If you want to experience bleeding-edge perception horror, test our real-time haptic/spatial audio architecture as it is forged, and directly shape our balance and decay mechanics, welcome to the Harvest.

🎧 All Hallows: The Ultimate Audio-Driven Psychological Survival
From Aardvark Anteater Acoustics, All Hallows is a high-fidelity, perception-based horror experience that weaponises spatial audio and tactile feedback to redefine digital dread. Built on Unreal Engine 5.8, this is an uncompromising masterclass in atmospheric tension and technical innovation.

Keywords: Audio-Driven Survival, Psychological Horror, Brutalist Architecture, Perception-Based AI, Tactile Immersion.

💀 The Party is Over. The Harvest Has Begun.
On the coldest night of the year, an underground rave in a decaying brutalist squat becomes a waking nightmare. What started as a celebration of the "All Hallows" legend has descended into chaos as something ancient and bloodthirsty awakens within the concrete. The music has warped, the exits have shifted, and every sound you hear is a threat.

Explore a vast, interconnected structure inspired by oppressive brutalist architecture and decaying industrial spaces. From the echoing heights of the main atrium to the claustrophobic tension of the service tunnels, you will navigate environments that pulse with a distorted, rhythmic identity. Every shadow is a living composition that reacts to your presence.

🔊 Key Features: Sound as Your Only Shield
• Audio-Driven Survival: Sound isn't just atmosphere—it’s your primary tool for navigation and your only warning system. Use directional audio to map threats in total darkness.
• Procedural Perception Ecosystem: Powered by advanced synthesis, the environment, drones, and spatial reverb respond dynamically to where you look, how you breathe, and how you move.
• Unreal Engine 5.8 World Partition: Experience a seamless, loading-screen-free descent into madness, leveraging Nanite and Lumen for photorealistic immersion.
• Synesthetic Mystery: Piece together the truth of the "Harvest" by collecting fragments of audio memory and navigating a reality that shifts the moment you turn your back.

🧩 Core Gameplay: Evasion Through Perception
All Hallows blends high-stakes stealth with challenging, logic-based sonic puzzles. You must master the environment by:
• Tuning Frequencies: Manipulate environmental drones to reveal hidden paths and bypass reality-shifting locks.
• Audio Evasion: Outmanoeuvre an adaptive entity that learns from your movement patterns and acoustic hesitation.
• Restoring Harmony: Use your ears to stabilise corrupted electrical nodes and power grid relays scattered throughout the squat.

You aren't just surviving; you are composing your way out of a nightmare.

🎮 Technical Highlights & Innovations
Designed for enthusiasts of Alan Wake 2, Dead Space, and Silent Hill, All Hallows pushes modern PC hardware to the limit.
• Engine: Unreal Engine 5.8 utilizing procedural MetaSound logic and headless C++ architecture.
• Visuals: Fully optimized for 4K and Ultrawide displays, featuring dynamic Lumen global illumination, deep contrast blacks, and striking warning-arc lighting cues.
• Performance: Direct streaming infrastructure engineered specifically for uncompressed, zero-stutter spatial audio and high-fidelity immersion.
• Early Access: Available October 2026 on the Epic Games Store.

Face the music. Survive the Harvest. Don’t look away.

Available Achievements

Subversive Entry
200 XP
Psychological Weight
150 XP
The Threshold of Decay
150 XP
Welcome to All Hallows Faire
150 XP
Meridian Shift
150 XP

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All Hallows System Requirements

Minimum

Recommended

OS version

Windows 10 64-bit

OS version

Windows 11 64-bit

CPU

Quad-core Intel/AMD, 2.5 GHz

CPU

Octa-core Intel/AMD

Memory

8 GB RAM

Memory

32 GB RAM

GPU

NVIDIA GTX 1060 / AMD RX 580

GPU

RTX 3080 / RX 6800 XT

DirectX

DirectX 12

DirectX

DirectX 12

Storage

20 GB available space (SSD recommended)

Storage

50 GB available space (NVMe SSD)

SoundCard

DirectX-compatible

SoundCard

DirectX-compatible (5.1 or 7.1 recommended)

Additional input device

Gamepad

Additional Notes

Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.

Login Accounts Required

Epic ID

Languages Supported

  • Audio: English

  • Text: English

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