Is All Hallows a single-player or multiplayer game?

All Hallows is a strictly single-player, narrative-driven experience. It is designed for total isolation and immersion within its shifting environments. While we may explore social or multiplayer elements post-launch depending on demand, the 1.0 experience is built for you alone.

When will the game be released?

Early Access is slated for September 2026 on the Epic Games Store, with the full 1.0 release following in March 2027.

What engine is the game built in?

The game is built using Unreal Engine 5.7.3, utilizing Lumen and Nanite to push the boundaries of photorealistic dread and complex spatial audio.

Does the game include jump scares?

We avoid cheap, scripted shocks. All Hallows focuses on psychological tension, atmospheric dread, and a perception-based AI that reacts to your gaze. If something surprises you, it’s because you weren't paying attention to the environment.

Is there combat in the game?

There is no heavy artillery here. Survival relies on stealth, evasion, and solving complex sonic puzzles. You are the hunted, not the hunter.

How long is the game?

A focused playthrough is estimated at 4–8 hours, though this varies significantly based on how much you choose to explore and uncover the hidden layers of the urban legend.

Will All Hallows support controller input?

Yes. Full support for controllers is baked in alongside traditional keyboard and mouse setups.

What platforms will the game be available on?

We are launching on PC and macOS (with dedicated support for Apple Silicon).

Does the game require an internet connection?

No. Once downloaded, the nightmare is entirely offline.

Can I livestream or make gameplay videos?

Absolutely. We fully permit and encourage streaming, content creation, and monetised playthroughs. We love seeing how players react to the "Harvest."

Does the game have multiple endings?

Yes. Your choices, exploration paths, and the secrets you uncover will directly influence how your story concludes.

What kind of game is All Hallows?

All Hallows is a high-fidelity psychological survival horror set within a decaying brutalist squat. It focuses on heavy atmospheric dread, spatial audio navigation, and perception-based mechanics where the environment reacts to your gaze. It’s a slow-burn, cerebral nightmare designed to make you feel vulnerable and hunted, rather than relying on cheap jumpscares.

What makes the audio design "audio-driven"?

Developed by a specialist in sound design, All Hallows uses AAA-grade spatial audio as a core gameplay mechanic. You aren't just listening to a soundtrack; you are using your ears to map out threats in the pitch black and solve complex sonic puzzles. If you can hear the entity, it can hear you.

Is there combat, or is it pure stealth?

Your survival relies on stealth, audio evasion, and outmanoeuvring a shifting reality. There is no heavy artillery here. You are outclassed and outnumbered; your wits and your ability to remain unseen are your only "military-grade" weapons.

Why Early Access on Epic Games Store?

We are using Early Access as a dedicated runway to refine the complex AI and spatial audio systems with our community. This allows us to iron out the technical kinks and ensure the final release is a "Best in Class" horror experience.

Accessibility Options?

We are committed to a "Best in Class" experience. Launch features include adjustable brightness, motion/sway toggles, and high-fidelity audio cues. For specific requests, contact us at [email protected].

Who is developing the game?

Answer: Developed by Aardvark Anteater Acoustics (AAA) Games, a boutique independent studio specialising in high-fidelity, audio-driven storytelling and "Military-Grade" immersion.

Where can I follow development updates?

Instagram — @aaagamescompany
TikTok — @aaagamescompany
Twitter/X — @aaagamescompany
YouTube — AAA Games
Kick — AAAGamesCompany