All Hallows

A brutalist squat party becomes a waking nightmare. It doesn't just watch; it learns. Survive a bloodthirsty urban legend in this high-fidelity, audio-driven horror. Don't look away.

Enter the Faire — All Hallows Awaits

Enter the Brutalist Squat. Survive the Harvest. All Hallows is a high-fidelity, audio-driven psychological nightmare from Aardvark Anteater Acoustics. Outsmart a shifting reality, solve complex sonic puzzles, and face a bloodthirsty urban legend. Launching in Early Access on Epic Games Store this September!

Tato hra je v předběžném přístupu

Hry v předběžném přístupu jsou stále ve vývoji a v průběhu času se mohou výrazně měnit. Můžete se v nich proto setkávat s nečekanými problémy nebo naprosto novými herními prvky.Hru můžete hrát už teď a zažívat v reálném čase, jak se mění, nebo počkat, až nabídne kompletnější zážitek.

High-Fidelity Psychological Survival. Survive the Harvest in a shifting brutalist nightmare.

🎧 All Hallows: The Ultimate Audio-Driven Psychological Survival
From Aardvark Anteater Acoustics, All Hallows is a high-fidelity, perception-based horror experience that weaponises AAA spatial audio to redefine digital dread. Built on Unreal Engine 5.7.3, this is a masterclass in atmospheric tension and technical innovation.

Keywords: Audio-Driven Survival, Psychological Horror, Brutalist Architecture, Perception-Based AI.

💀 The Party is Over. The Harvest Has Begun.
On the coldest night of the year, an underground rave in a decaying brutalist squat becomes a waking nightmare. What started as a celebration of the "All Hallows" legend has descended into chaos as something ancient and bloodthirsty awakens within the concrete. The music has warped, the exits have shifted, and every sound you hear is a threat.

Explore a vast, interconnected structure inspired by oppressive brutalist architecture and decaying industrial spaces. From the echoing heights of the main atrium to the claustrophobic tension of the service tunnels, you will navigate environments that pulse with a distorted, rhythmic identity. Every shadow is a living composition that reacts to your presence.

🔊 Key Features: Sound as Your Only Shield
Audio-Driven Survival: Sound isn't just atmosphere—it’s your primary tool for navigation and your only warning system. Use directional audio to map threats in total darkness.

Procedural Perception Ecosystem: Powered by advanced synthesis, the environment, drones, and spatial reverb respond dynamically to where you look and how you move.

Unreal Engine 5.7.3 World Partition: Experience a seamless, loading-screen-free descent into madness, leveraging Nanite and Lumen for photorealistic "Military-Grade" immersion.

Synesthetic Mystery: Piece together the truth of the "Harvest" by collecting fragments of audio memory and navigating a reality that shifts the moment you turn your back.

🧩 Core Gameplay: Evasion Through Perception
All Hallows blends high-stakes stealth with challenging, logic-based sonic puzzles. You must master the environment by:

Tuning Frequencies: Manipulate environmental drones to reveal hidden paths and bypass reality-shifting locks.

Audio Evasion: Outmanoeuvre a "Tesla Glow" (#4D00FF) entity that learns from your movement patterns.

Restoring Harmony: Use your ears to stabilise corrupted "Electric Arc" (#00A3FF) nodes scattered throughout the squat.

You aren't just surviving; you are composing your way out of a nightmare.

🎮 Technical Highlights & Innovations
Designed for enthusiasts of Alan Wake 2 and Silent Hill, All Hallows pushes the M2 Max and high-end PC hardware to the limit.

Engine: UE 5.7.3 utilizing the latest procedural audio logic.

Visuals: Optimized for 4K/Ultrawide with a focus on deep blacks and "Warning Sprite" (#FF3C00) lighting cues.

Performance: AAA infrastructure designed for high-fidelity spatial audio.

Early Access: Arriving September 2026 on the Epic Games Store.

Face the music. Survive the Harvest. Don’t look away.

Sledujte nás

Systémové požadavky pro All Hallows

Minimum

Doporučeno

OS version

Windows 10 64-bit

OS version

Windows 11 64-bit

CPU

Quad-core Intel/AMD, 2.5 GHz

CPU

Octa-core Intel/AMD

Memory

8 GB RAM

Memory

32 GB RAM

GPU

NVIDIA GTX 1060 / AMD RX 580

GPU

RTX 3080 / RX 6800 XT

DirectX

DirectX 12

DirectX

DirectX 12

Storage

20 GB available space (SSD recommended)

Storage

50 GB available space (NVMe SSD)

SoundCard

DirectX-compatible

SoundCard

DirectX-compatible (5.1 or 7.1 recommended)

Additional input device

Gamepad

Additional Notes

Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.

Podporované jazyky

  • Audio: English

  • Text: English

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