All Hallows
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All Hallows
Caratteristiche
Enter the Faire — All Hallows Awaits
Enter the Brutalist Squat. Survive the Harvest. All Hallows is a high-fidelity, audio-driven psychological nightmare from Aardvark Anteater Acoustics. Outsmart a shifting reality, solve complex sonic puzzles, and face a bloodthirsty urban legend. Launching in Early Access on Epic Games Store this September!Questo è un gioco in accesso anticipato
I giochi ad accesso anticipato sono ancora in fase di sviluppo e potrebbero cambiare in modo significativo nel tempo. Di conseguenza, potresti riscontrare problemi imprevisti o elementi di gioco completamente nuovi durante il gioco.Puoi provare il gioco mentre è in sviluppo o aspettare fino a quando non potremo offrirti un'esperienza di gioco più completa.High-Fidelity Psychological Survival. Survive the Harvest in a shifting brutalist nightmare.
🎧 All Hallows: The Ultimate Audio-Driven Psychological Survival
From Aardvark Anteater Acoustics, All Hallows is a high-fidelity, perception-based horror experience that weaponises AAA spatial audio to redefine digital dread. Built on Unreal Engine 5.7.3, this is a masterclass in atmospheric tension and technical innovation.
Keywords: Audio-Driven Survival, Psychological Horror, Brutalist Architecture, Perception-Based AI.
💀 The Party is Over. The Harvest Has Begun.
On the coldest night of the year, an underground rave in a decaying brutalist squat becomes a waking nightmare. What started as a celebration of the "All Hallows" legend has descended into chaos as something ancient and bloodthirsty awakens within the concrete. The music has warped, the exits have shifted, and every sound you hear is a threat.
Explore a vast, interconnected structure inspired by oppressive brutalist architecture and decaying industrial spaces. From the echoing heights of the main atrium to the claustrophobic tension of the service tunnels, you will navigate environments that pulse with a distorted, rhythmic identity. Every shadow is a living composition that reacts to your presence.
🔊 Key Features: Sound as Your Only Shield
Audio-Driven Survival: Sound isn't just atmosphere—it’s your primary tool for navigation and your only warning system. Use directional audio to map threats in total darkness.
Procedural Perception Ecosystem: Powered by advanced synthesis, the environment, drones, and spatial reverb respond dynamically to where you look and how you move.
Unreal Engine 5.7.3 World Partition: Experience a seamless, loading-screen-free descent into madness, leveraging Nanite and Lumen for photorealistic "Military-Grade" immersion.
Synesthetic Mystery: Piece together the truth of the "Harvest" by collecting fragments of audio memory and navigating a reality that shifts the moment you turn your back.
🧩 Core Gameplay: Evasion Through Perception
All Hallows blends high-stakes stealth with challenging, logic-based sonic puzzles. You must master the environment by:
Tuning Frequencies: Manipulate environmental drones to reveal hidden paths and bypass reality-shifting locks.
Audio Evasion: Outmanoeuvre a "Tesla Glow" (#4D00FF) entity that learns from your movement patterns.
Restoring Harmony: Use your ears to stabilise corrupted "Electric Arc" (#00A3FF) nodes scattered throughout the squat.
You aren't just surviving; you are composing your way out of a nightmare.
🎮 Technical Highlights & Innovations
Designed for enthusiasts of Alan Wake 2 and Silent Hill, All Hallows pushes the M2 Max and high-end PC hardware to the limit.
Engine: UE 5.7.3 utilizing the latest procedural audio logic.
Visuals: Optimized for 4K/Ultrawide with a focus on deep blacks and "Warning Sprite" (#FF3C00) lighting cues.
Performance: AAA infrastructure designed for high-fidelity spatial audio.
Early Access: Arriving September 2026 on the Epic Games Store.
Face the music. Survive the Harvest. Don’t look away.
Requisiti di sistema di All Hallows
Minime
Consigliate
OS version
Windows 10 64-bit
OS version
Windows 11 64-bit
CPU
Quad-core Intel/AMD, 2.5 GHz
CPU
Octa-core Intel/AMD
Memory
8 GB RAM
Memory
32 GB RAM
GPU
NVIDIA GTX 1060 / AMD RX 580
GPU
RTX 3080 / RX 6800 XT
DirectX
DirectX 12
DirectX
DirectX 12
Storage
20 GB available space (SSD recommended)
Storage
50 GB available space (NVMe SSD)
SoundCard
DirectX-compatible
SoundCard
DirectX-compatible (5.1 or 7.1 recommended)
Additional input device
Gamepad
Additional Notes
Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
Lingue supportate
Audio: English
Testo: English
By accessing All Hallows websites, social channels, or game builds, you agree to follow these Terms of Service. If you disagree with any clause, discontinue use of our services immediately. You agree to use All Hallows only for lawful purposes. You are responsible for the security of your accounts, hardware, and network, and for any actions taken while authenticated as you. All content—including artwork, code, audio, and lore—is owned by Aardvark Anteater Acoustics Games unless credited otherwise. You may not reproduce or distribute it without written permission. Harassment, hate speech, data scraping, reverse engineering, cheating, or any other malicious activity will lead to account termination and potential legal action. Play fair and respect fellow players. All Hallows is provided “as is.” AAA Games is not liable for service interruptions, loss of data, or damages resulting from use of the site or software. Some jurisdictions do not allow certain disclaimers; in those cases we follow local law. We may update these terms to reflect changes in law or platform features. Material updates will be announced on the site. Continued use after an update implies acceptance of the revised terms. We respect your privacy as much as we love spooky folklore. This policy explains what data we collect, how we use it, and the choices you can make as you explore All Hallows. Aardvark Anteater Acoustics Games (AAA Games) builds privacy into every release. We only gather the data we need to deliver updates, keep services secure, and understand how the community engages with All Hallows. We never sell your personal data. We capture the bare minimum: email addresses supplied for newsletters or wish lists, consent records from Cookiebot, and anonymised usage analytics. If you choose to contact us, we store your message so we can respond. 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All content is provided for general information only. We make no warranties about completeness, reliability, or accuracy. Any reliance you place on the material is strictly at your own risk. In no event will Aardvark Anteater Acoustics Games be liable for loss or damage arising from your use of the website, social channels, or All Hallows software. This includes indirect or consequential damages and loss of data. All Hallows may link to third-party sites outside our control. We do not endorse their content and cannot guarantee its availability. Visiting those sites is at your discretion and subject to their own policies. Unless otherwise stated, All Hallows artwork, audio, and narrative content belong to Aardvark Anteater Acoustics Games. Unauthorised reproduction or distribution is prohibited without written permission. Cookies help us keep the All Hallows experience fast, secure, and compliant. This page explains what we store on your device, why we do it, and how you can stay in control. We use cookies and similar technologies across All Hallows to personalise content, remember your consent choices, and understand how players interact with the site. Cookies are small text files placed on your device that can read back important preferences as you move between pages. Types of cookies we set Essential cookies: Keep the site functional by handling navigation, localisation, and consent signals. These cannot be switched off. Analytics cookies: Provide anonymised insights that help us polish performance and content. They are only loaded after you agree to tracking. Marketing cookies: Used sparingly to measure campaign reach and ensure we surface relevant All Hallows updates. These are optional and rely on your explicit consent. You can adjust cookie preferences at any time through your browser settings or the Cookiebot banner displayed on every AAA Games site. For step-by-step guidance, visit AboutCookies.org. Clearing your cookies will reset previously stored consent choices. If you return to the site, we will ask for your permission again before loading any non-essential scripts. Questions about this policy or your data rights? Reach us at [email protected] and we will respond as soon as possible.
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